//Faction_HumanPlayer   = 0
//kFaction_HumanMilitia = 1      
//Faction_Deidranna     = 2
//Faction_HillBillies	= 3
//Faction_KillTarget   	= 4
//Faction_VillagePeople = 5

//naked torso and legs:
//m, f+10, c+20
//Torso 2000 - white
//Torso 2001 - brown
//Torso 2002 - black

// Add Trait by writing "Trait <TraitName>"
// TraitNames: 
// "ShotgunAdept", "ShotgunExpert", "HandgunAdept", "HandgunExpert", 
// "AssaultRifleAdept", "AssaultRifleExpert", "SniperRifleAdept", "SniperRifleExpert", 
// "MachineGunAdept", "MachineGunExpert", "SubmachineGunAdept", "SubmachineGunExpert", 
// "ExplosivesAdept", "ExplosivesExpert", "MeleeAdept", "MeleeExpert", 
// "Loner", "TeamPlayer", "Macho", "Amazon",
// "NightOps",	"Nightblind", "DeathWish", "Wimp", "Untouched", "ShortSighted", "Nudist",
// "Tough", "Runner", "Overweight", "Chameleon", "Gunslinger", "Bargainer", "Scavenger",
// "Scout", "Pathfinder"

// HiringFee <sum>
// HiringDeathRate <max number dead mercs>
// HiringReputation <min percent of conquered location (0..100)>

// EyeColor <0: blue, 1:brown, 2:green, 3:grey>

// FacialAnimType <0:14 (default), 1:17, 2:25, 3:75>

// XPForKilling defines how much XP the player earns for killing (e.g., XPForKilling 100) default is 0

// NPCType <0: Adult (default), 1:AdultBeggar, 2:Kid, 3:KidBeggar, 4:Militia>

// For Traders:
// AddTadeItem <Id> <AmountAtStart> <FirstIncreaseAtHour> <IncreaseIntervalinHours> <DesiredStock>
// Remark - FirstIncreaseAtHour: add 24 for 'day 0' (e.g. day 1 at 4pm corresponds to 40h)



//00
Character ("Barry", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	TextIndex 0
	VoiceType 0
	Portrait 1000

	Head 0
	Torso 2000
	Legs 2000
	Feet 0
	//Attachment 70

 /// - STATS:
	Agility 72
	//Dexterity 87
	Dexterity 78
	Strength 80
	Wisdom 85
	Perception 90

	//Marksmanship 70
	Marksmanship 50
	Mechanics 44
	//Explosives 92
	Explosives 78
	Medical 20
	Sneak 36

	Level 2

	HiringFee 9500
	HiringDeathRate 40
  HiringReputation 0

 /// - TRAITS:
 Trait ExplosivesExpert
 Trait TeamPlayer
 Trait Wimp
 
 /// - RELATIONS:
	Likes 0 "Red"

 /// - EQUIP:
	AddItem 36 // SW 38er Special

	AddItem 120 //Defuse Kit
	AddItem 161 //C4 Remote
	AddItem 182 // lock pick

	AddItem 902 //38cal
	//AddItem 902 //38cal

	AddItem 5041 //boots brown
	//AddItem 1100 //cap      
	AddItem 2067 //torso
	AddItem 3027 //legs
	AddItem 4003 //Flak Jacket 1	
	
	//AddItem 1260//steelhelm 
}


//01
Character ("Blood", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 2
	EyeColor 1

	TextIndex 1
	VoiceType 1
	Portrait 1001

	Head 01	
	Torso 2002
	Legs 2002
	Feet 2
	//Attachment 80

 /// - STATS:
	Agility 94
	//Dexterity 87
	Dexterity 80
	Strength 82
	Wisdom 75
	Perception 78

	//Marksmanship 78
	Marksmanship 58
	Mechanics 23
	Explosives 31
	Medical 51
	Sneak 47

	Level 3

	HiringFee 9000
	HiringDeathRate 40
  HiringReputation 0

 /// - TRAITS:
 Trait MeleeExpert
 Trait Runner

 /// - RELATIONS:
	Likes 0 "Magic"
	Hates 0 "Cliff"

 /// - EQUIP:	
	AddItem 26  // mp5k
	AddItem 7  // Knife
	AddItem 101 //Med Kit
		
	AddItem 911 //9mm
	AddItem 911 //9mm
	//AddItem 911 //9mm
	
	AddItem 5022	//sport shoes
	AddItem 2068 //shirt
	AddItem 3028 //combat black
	AddItem 4000 // Flak Jacket 1
}


//02
Character ("Lynx", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 2
	VoiceType 2
	Portrait 1002

	Head 02
	Cap 527	
	Torso 2000
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 79
	Dexterity 86
	Strength 77
	Wisdom 71
	Perception 73

	//Marksmanship 99
	Marksmanship 79
	Mechanics 29
	Explosives 50
	Medical 34
	Sneak 39

	Level 4

	HiringFee 35000
	HiringDeathRate 20
  HiringReputation 10

 /// - TRAITS:
 Trait SniperRifleExpert
 Trait NightOps
 Trait Macho

 /// - RELATIONS:
	Likes 0 "Ice"
	Hates 0 "Buzz"

 /// - EQUIP:	
	AddItem 31  // M14
	AddItem 96 // Acog
	
	//AddItem 901 //7.62mm Nato
	AddItem 901 //7.62mm Nato
	
	AddItem 5040	//boots black
	AddItem 2074 //hawaii shirt
	AddItem 3127 //jeans

}


//03
Character ("Grizzly", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 3

	TextIndex 3	
	VoiceType 3
	Portrait 1003

	Head 03	
	Torso 3	//red shirt
	Legs 2000
	Feet 0	
	

 /// - STATS:
	Agility 69
	Dexterity 50
	Strength 95
	//Wisdom 72
	Wisdom 62
	Perception 72

	//Marksmanship 79
	Marksmanship 62
	Mechanics 24
	Explosives 37
	Medical 8
	Sneak 35

	Level 2

	HiringFee 6000
	HiringDeathRate 38
  HiringReputation 6

 /// - TRAITS:
	Trait MeleeAdept
	Trait Tough

 /// - RELATIONS:
	Likes 0 "Bull"
	Likes 1 "Shadow"
	Hates 0 "DrQ"

 /// - EQUIP:
	AddItem 7  // Knife
	AddItem 38 // Desert Eagle
	AddItem 181	//Crowbar
	
	//AddItem 900 //357cal
	//AddItem 900 //357cal
	//AddItem 900 //357cal
	//AddItem 900 //357cal
	AddItem 900 //357cal
	
	AddItem 5040	//boots black
	AddItem 3065 //spectra camo06
	AddItem 4001	// Spectra Armor
}


//04
Character ("Vicki", 0)
{
 /// - BODY:
	Gender 1
	SkinColor 2
	EyeColor 1

	TextIndex 4
	VoiceType 4
	FacialAnimType 0	
	Portrait 1004	

	Head 4
	Torso  312	//top 01 01
	Legs 2012
	Feet 12

 /// - STATS:
	Agility 85
	Dexterity 72
	Strength 72
	Wisdom 85
	Perception 72

	//Marksmanship 84
	Marksmanship 59
	Mechanics 94
	Explosives 28
	Medical 18
	Sneak 35
	
	Level 4
	
	HiringFee 26000
	HiringDeathRate 40
  HiringReputation 5

 /// - TRAITS:
 Trait HandGunAdept
 Trait MachineGunAdept
 
 /// - RELATIONS:

 /// - EQUIP:	
	AddItem 5040	//boots black
	AddItem 3030	//combat brown
	AddItem 2205	//tshirt grey
	
	AddItem 40 // Glock 18
	//AddItem 911 //9mm
	//AddItem 911 //9mm
	//AddItem 911 //9mm
	AddItem 911 //9mm
	AddItem 125 //Frag Grenade


	AddItem 110 //Tool Kit
	AddItem 4000 //Kevlar Vest	
}


//05
Character ("Trevor", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 5
	VoiceType 5
	Portrait 1005

	Head 05
	Cap 538	
	Torso 2000
	Legs 2000
	Feet 0
	
 /// - STATS:
	Agility 77
	Dexterity 98
	Strength 79
	Wisdom 95
	Perception 97

	//Marksmanship 81
	Marksmanship 60
	Mechanics 99
	//Explosives 88
	Explosives 78
	Medical 7
	Sneak 38

	Level 4

	HiringFee 32000
	HiringDeathRate 35
  HiringReputation 5

 /// - TRAITS:
 Trait ExplosivesAdept
 Trait ShotgunAdept

 /// - RELATIONS:
	Dislikes 0 "Fidel"	
	Hates 0 "Fidel"

 /// - EQUIP:	
	AddItem 47  // CAWS
	//AddItem 905 //12 Gauge
	AddItem 905 //12 Gauge
	
	AddItem 120 // Defuse Kit
	AddItem 160 // C4 Timer
	AddItem 111 // Tool Kit
	AddItem 182 // lock pick
	
	AddItem 5020	//chucks
	AddItem 2221 // shirt flanell
	AddItem 3120 // beige trousers
	AddItem 4000 // Kevlar Vest
}


//06
Character ("Grunty", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	TextIndex 6
	VoiceType 6
	Portrait 1006

	Head 06
	Cap 501	
	Torso 2000
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 79
	//Dexterity 76
	Dexterity 59
	Strength 71
	Wisdom 72
	Perception 72

	//Marksmanship 78
	Marksmanship 70
	Mechanics 44
	Explosives 28
	Medical 22
	Sneak 39

	Level 3
	
	HiringFee 6400
	HiringDeathRate 5
  HiringReputation 0

 /// - TRAITS:
 Trait Teamplayer
 Trait MachineGunAdept

 /// - RELATIONS:
	Likes 0 "Ivan"

 /// - EQUIP:
	AddItem 26  // MP5K
	AddItem 911 // 9mm
	//AddItem 911 // 9mm
	//AddItem 911 // 9mm
	AddItem 911 // 9mm
	//AddItem 103 // Canteen
  
	AddItem 5021	//leather brown
	AddItem 2124 // black jacket
	AddItem 3121 // black trousers
	
	//AddItem 1260 // Steel Helmet
	AddItem 4003	// Flak Jacket 1	
}


//07
Character ("Ivan", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 3

	TextIndex 7
	VoiceType 7	
	Portrait 1007

	Head 07
	Torso 2000
	Legs 2000
	Feet 0	
	//Attachment 70

 /// - STATS:
	Agility 90
	//Dexterity 95
	Dexterity 85
	Strength 87
	Wisdom 82
	Perception 83

	//Marksmanship 92
	Marksmanship 82
	Mechanics 14
	Explosives 55
	Medical 15
	Sneak 45
	
	Level 4
	
	HiringFee 42000
	HiringDeathRate 10
  HiringReputation 10

 /// - TRAITS:
 Trait Tough
 Trait Deathwish
 Trait AssaultRifleAdept
 
 /// - RELATIONS:
	Likes 0 "Igor"
	Likes 1 "Grunty"

 /// - EQUIP:
	AddItem 1225 	// furcap brown
	
	AddItem 1  // AK
	
	//AddItem 907 // 5.45mm
	//AddItem 907 //5.45mm
	AddItem 907 //5.45mm
	AddItem 98 // Red Dot
	
	AddItem 2101 // uniform camo02
	AddItem 3021 // kevlar camo 02
	
	AddItem 5040	//boots black
	//AddItem 1260//Steel Helmet
	AddItem 4000 //Kevlar Vest
}


//08
Character ("Steroid", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	TextIndex 8
	VoiceType 8	
	Portrait 1008

	Head 508
	Cap 507	
	Torso 2	//black shirt
	Legs 2000
	Feet 0
	//Attachment 60

 /// - STATS:
	Agility 56
	Dexterity 48
	Strength 97
	//Wisdom 62
	Wisdom 52
	Perception 62

	//Marksmanship 89
	Marksmanship 61
	Mechanics 76
	Explosives 13
	Medical 22
	Sneak 27

	Level 1
	
	HiringFee 8000
	HiringDeathRate 40
  HiringReputation 0

 /// - TRAITS:
 Trait Tough
 Trait Runner
 Trait Macho
 
 /// - RELATIONS:
	Dislikes 0 "Igor"
	Dislikes 1 "Ivan"
	Hates 0 "Igor"
	Hates 1 "Ivan"

 /// - EQUIP:
	AddItem 38  // Desert Eagle
	//AddItem 900 //357cal
	//AddItem 900 //357cal
	//AddItem 900 //357cal
	AddItem 900 //357cal
	
	//AddItem 182 //Lockpick

	AddItem 5041	//boots brown
	AddItem 3020 // combat camo 01 
	AddItem 4003	// Flak Jacket 1
	
	AddItem 111 //Tool Kit
}


// 09
Character ("Igor", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 2

	TextIndex 9
	VoiceType 9
	Portrait 1009

	Head 509
	Cap	530	
	Torso 2000
	Legs 2000
	Feet 0
	//Attachment 70

 /// - STATS:
	Agility 89
	//Dexterity 75
	Dexterity 70
	Strength 82
	Wisdom 84
	Perception 86

	//Marksmanship 77
	Marksmanship 62
	Mechanics 36
	Explosives 19
	Medical 17
	Sneak 45

	Level 2	
	
	HiringFee 5500
	HiringDeathRate 30
  HiringReputation 10

 /// - TRAITS:
	Trait Pathfinder
	Trait Chameleon

 /// - RELATIONS:
	Likes 0 "Ivan"
	Likes 1 "Grunty"

 /// - EQUIP:
	AddItem 24  // AKSU74
	AddItem 7   // Knife
  
  	AddItem 907 //5.45mm    
	//AddItem 907 //5.45mm
                 
	AddItem 5040	//boots black
	AddItem 2105 // uniform camo06	
	AddItem 3068 // combatknee black

}


//10
Character ("Shadow", 0)
{
 /// - BODY:	
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 10
	VoiceType 10
	Portrait 1010
	
	Head 10
	Torso 2000
	Legs 2000
	Feet 0
	//Attachment 50 leg attachement!!!

 /// - STATS:
	Agility 96
	Dexterity 83
	Strength 88
	Wisdom 77
	Perception 78

	//Marksmanship 92
	Marksmanship 87
	Mechanics 12
	Explosives 22
	Medical 30
	Sneak 97
	
	Level 5
	
	HiringFee 43000
	HiringDeathRate 5
  HiringReputation 15
	

 /// - TRAITS:
 Trait Chameleon
 Trait NightOps
 Trait SniperRifleExpert

 /// - RELATIONS:

 /// - EQUIP:
	AddItem 6  // M16
  	AddItem 55  // Fiveseven
 	AddItem 90  // Silencer
 	//AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
 	AddItem 909 // 5.7mm
	AddItem 127 // Stungrenades
	AddItem 126 // Smoke Grenade
 	
	//AddItem 6035    // Nightvision Goggles
	
	AddItem 5040 // boots black
	AddItem 1203 // hat big camp 04
	AddItem 2083 // lshirt camo04
	AddItem 3063 // Spectra Pants - camo04
	AddItem 4000 // Kevlar vest
}


//11
Character ("Red", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 11
	VoiceType 11
	Portrait 1011

	Head 11
	Torso 2000
	Legs 2000
	Feet 0
	//Attachment 60

 /// - STATS:
	Agility 66
	Dexterity 81
	Strength 69
	Wisdom 79
	Perception 77

	//Marksmanship 78
	Marksmanship 58
	Mechanics 33
	Explosives 82
	Medical 5
	Sneak 15

	Level 4
	
	HiringFee 10000
	HiringDeathRate 20
  HiringReputation 0
	

 /// - TRAITS:
 Trait ExplosivesExpert
 Trait Teamplayer
 Trait ShortSighted

 /// - RELATIONS:
	Dislikes 0 "Buns"
	Hates 0 "Buns"

 /// - EQUIP:	
	AddItem 39 // Glock 17
	//AddItem 911 // 9mm
	//AddItem 911 // 9mm
	AddItem 911 // 9mm
	AddItem 111 // Field Cleaning Kit
	AddItem 160// C4 Timer
	AddItem 140 // Landmine
	
	AddItem 2220 //lshirt - 01 flanell red
	AddItem 3124 // trousers - green
		
	AddItem 5024	//normal brown
	//AddItem 1260//Steel Helmet
	AddItem 4003 //Flak Jacket 1
	
}


//12 
Character ("Reaper", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 12 
	VoiceType 12
	Portrait 1003

	Head 512
	Cap 552	//reaper brown
	Torso 2000
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 92
	//Dexterity 92
	Dexterity 82
	Strength 79
	Wisdom 81
	Perception 92	
	
	//Marksmanship 97
	Marksmanship 87
	Mechanics 37
	Explosives 47
	Medical 2
	Sneak 90

	Level 6
	
	HiringFee 48000
	HiringDeathRate 40
  HiringReputation 10

 /// - TRAITS:
 Trait SniperRifleExpert
 Trait AssaultRifleExpert
 Trait Chameleon
 

 /// - RELATIONS:
	Likes 0 "Shadow"

 /// - EQUIP:
	AddItem 2153 //biker jacket brown
	AddItem 3121 // trousers - black
	//AddItem 4003 // vest
	
	AddItem 3 // FN SCAR-H CQB
	AddItem 901 // 7.62mm Nato
	//AddItem 901 // 7.62mm Nato	
	AddItem 97 // Eotech
	AddItem 90 // Silencer
	AddItem 5 // USP
	//AddItem 903 // .45
	//AddItem 903 // .45
	AddItem 903 // .45
	
	AddItem 182 // Lockpick
	
	Additem 5062	//cowboyboots brown
	//AddItem 1260// Steel Helmet
	AddItem 4003 //Flak Jacket 1
}


//13
Character ("Fidel", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 1
	EyeColor 1

	TextIndex 13
	VoiceType 13
	Portrait 1012

	Head 13
	Torso 2001
	Legs 2001
	Feet 1

 /// - STATS:
	Agility 83
	Dexterity 64
	Strength 83
	Wisdom 71
	Perception 64

	//Marksmanship 85
	Marksmanship 65
	Mechanics 6
	Explosives 97
	Medical 30
	Sneak 40

	Level 3
	
	HiringFee 16000
	HiringDeathRate 30
  HiringReputation 0

 /// - TRAITS:
 Trait ExplosivesExpert
 Trait MeleeExpert
 Trait Loner

 /// - RELATIONS:
	// Likes 0 "Razor"

 /// - EQUIP:
	AddItem 28  // Tec 9
	AddItem 911 //9_mm
	AddItem 911 //9_mm
	//AddItem 911 //9_mm
	  
	AddItem 125 // Frag Grenade
	AddItem 120 // Defuse Kit
	AddItem 160 // C4 Timer
	AddItem 161 //C4 Remote
   
	AddItem 5040	//boots black
	AddItem 1223	//barret dark
	AddItem 2110	//uniform brown
	AddItem 4000	// Kevlar Vest
	AddItem 3030 	// Kevlar Pants - brown
	//AddItem 101 // Med Kit  MS06
	//AddItem 1260 // Steel Helmet
}


//14
Character ("Fox", 0)
{
 /// - BODY:
	Gender 1
	SkinColor 0
	EyeColor 1

	TextIndex 14
	VoiceType 14
	FacialAnimType 0
	Portrait 1014

	Head 514
	Cap 58	//hair 13 brown
	Torso  300	//top 01 01
	Legs 2010	//naked
	Feet 10

 	/// - STATS:
	Agility 85
	//Dexterity 91
	Dexterity 83
	Strength 55
	Wisdom 66
	Perception 88

	//Marksmanship 68
	Marksmanship 46
	Mechanics 15
	Explosives 8
	Medical 72
	Sneak 75

	Level 2
	
	HiringFee 7000
	HiringDeathRate 40
  HiringReputation 0

 /// - TRAITS:
	Trait Nudist
	Trait Teamplayer
	Trait SubMachineGunExpert

 /// - RELATIONS:
	Likes 0 "Wolf"
	Dislikes 0 "Steroid"
	Hates 0 "Steroid"

 /// - EQUIP:
	AddItem 42  // Beretta 93R
	//AddItem 911 //9_mm
	//AddItem 911 //9_mm
	AddItem 911 //9_mm

	//AddItem 100 //Large Medkit
	AddItem 101 // Medkit
	
	AddItem 5023	//normal black
	AddItem 3127	//jeans
	//AddItem 2152	//bjacket black
	AddItem 4003	// Flak Jacket 1
	//AddItem 1260 //  Steel Helmet
}


//15
Character ("Sidney", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 3

	TextIndex 15	
	VoiceType 15
	Portrait 1009
	//portrait check!

	Head 15
	//Cap 500	//grunty black	
	Torso 2000
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 70
	Dexterity 91
	Strength 76
	Wisdom 78
	Perception 89

	//Marksmanship 92
	Marksmanship 72
	Mechanics 2
	Explosives 15
	Medical 44
	Sneak 82

	Level 5
	
	HiringFee 15000
	HiringDeathRate 15
  HiringReputation 0

 /// - TRAITS:
 Trait TeamPlayer
 Trait Gunslinger

 /// - RELATIONS:
	Likes 0 "Scope"

 /// - EQUIP:
	AddItem 2093 //lshirt - white
	AddItem 3120 // trousers - beige
		
	AddItem 5024	//normal brown
	AddItem 4003 //Flak Jacket 1
	//TEMP//AddItem 1125 // Kevlar Helmet Grey
	
	AddItem 35 // Enfield
	AddItem 908 // 5.56mm
	AddItem 105 // Bandaid
	//AddItem 908 // 5.56mm
	//AddItem 101 //Med Kit
	AddItem 125 // Frag Grenade		
}

//16
Character ("Gus", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 2
	EyeColor 1

	TextIndex 16
	VoiceType 16
	Portrait 1007
	//portrait check!
	
	Head 16
	Torso 11
	Legs 2002
	Feet 2

 /// - STATS:
	Agility 65
	//Dexterity 84
	Dexterity 80
	Strength 82
	Wisdom 94
	Perception 97

	//Marksmanship 97
	Marksmanship 93
	Mechanics 80
	Explosives 92
	Medical 68
	Sneak 79
		
	Level 8
	
	HiringFee 70000
  HiringDeathRate 20
  HiringReputation 20 

 /// - TRAITS:
 Trait Overweight
 Trait MachineGunExpert
 Trait AssaultRifleExpert

 /// - RELATIONS:
	Likes 0 "Len"

 /// - EQUIP:
	AddItem 2091 	//lshirt - green
	AddItem 3021 	// Kevlar Pants  - camo02
	AddItem 1111	//cap green
	AddItem 5040	//boots black
	AddItem 4003 	//Flak Jacket 1
	
	AddItem 12 // g3
	AddItem 901 // 7.62mmN
	//AddItem 901 // 7.62mmN
	//AddItem 901 // 7.62mmN
	
	AddItem 39 // Glock17
	AddItem 911 // 9mm
	//AddItem 911 // 9mm
	//AddItem 911 // 9mm

	//AddItem 100 // Large Medkit
	AddItem 101 // Medkit
	AddItem 125 // Frag Grenade

}


//17
Character ("Buns", 0)
{
 /// - BODY:
	Gender 1
	SkinColor 0
	EyeColor 0

	TextIndex 17
	VoiceType 17
	FacialAnimType 1
	Portrait 1017

	Head 517
	Cap 90	//hair 23 brown
	Torso  303 //top 02 01
	Legs 2010
	Feet 10

 /// - STATS:
	//Agility 78
	Agility 75
	//Dexterity 87
	Dexterity 78
	Strength 59
	Wisdom 93
	Perception 72

	//Marksmanship 86
	Marksmanship 73
	Mechanics 8
	Explosives 4
	Medical 48
	Sneak 49

	Level 2
	
	HiringFee 8500
	HiringDeathRate 38
  HiringReputation 5

 /// - TRAITS:
 Trait TeamPlayer
 Trait Runner
 Trait HandgunExpert
 

 /// - RELATIONS:
	Dislikes 1 "Reaper"
	Hates 0"Fox"
	Hates 0"Reaper"

 /// - EQUIP:
	AddItem 5025	//normal white
	AddItem 2075	//hawaii2
	AddItem 3125	//trousertight grey
	
	AddItem 5 // USP
	AddItem 903 // 45. Cal
 	//AddItem 903 // 45. Cal
 	//AddItem 903 // 45. Cal


	AddItem 105 // Bandaids
	AddItem 4003// Flak Jacket 1
}


//18
Character ("Ice", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 2
	EyeColor 1

	TextIndex 18 
	VoiceType 18
	Portrait 1001

	Head 518
	Cap	539	//hair 03 black
	Torso 14
	Legs 2002
	Feet 2

 /// - STATS:
	Agility 88
	//Dexterity 87
	Dexterity 82
	Strength 84
	Wisdom 78
	Perception 86

	//Marksmanship 86
	Marksmanship 72
	Mechanics 42
	Explosives 3
	Medical 7
	Sneak 66

	Level 3
	
	HiringFee 15000
	HiringDeathRate 35
  HiringReputation 0

 /// - TRAITS:
 Trait SubmachineGunAdept
 Trait Teamplayer 
 

 /// - RELATIONS:
	Likes 0 "Magic"
	Likes 1 "Grizzly"

 /// - EQUIP:
	AddItem 5040	//boots black
	AddItem 2069 //shirt blue
	AddItem 3025 //  Kevlar Pants - camo06
	AddItem 4000 // Kevlar Vest 1
	//TEMP//AddItem 1260 // Steel Helmet
	
	AddItem 27  //Mac10
  	AddItem 903 // 45. Cal
  	AddItem 903 // 45. Cal
  	AddItem 903 // 45. Cal
  	//AddItem 903 // 45. Cal
  	//AddItem 903 // 45. Cal
  	//AddItem 903 // 45. Cal
  	AddItem 90 // Silencer
  	AddItem 111 // Field Cleaning Kit

}


//19
Character ("Spider", 0)
{
 /// - BODY:
	Gender 1
	SkinColor 0
	EyeColor 0

	TextIndex 19
	VoiceType 19
	FacialAnimType 2
	//Portrait 1075
	//FacialAnimType 3
	Portrait 1025

	Head 519
	Cap 58	//hair 13 brown
	Torso  303 //top 02 01
	Legs 2010
	Feet 10

 /// - STATS:
	Agility 56
	//Dexterity 76
	Dexterity 69
	Strength 68
	Wisdom 90
	Perception 72

	//Marksmanship 70
	Marksmanship 53
	Mechanics 0
	Explosives 0
	Medical 94
	Sneak 44

	Level 1
	
	HiringFee 8500
	HiringDeathRate 40
  HiringReputation 10

 /// - TRAITS:
 Trait NightOps
 Trait Chameleon
 Trait Amazon
 
 /// - RELATIONS:
	Likes 0 "Vicki"
	Likes 1 "Static"

 /// - EQUIP:
	AddItem 5025	//normal white
	AddItem 2176	//coat w
	AddItem 3122	//trousers blue
	//AddItem 5041	//boots brown	

	AddItem 36  //  38er Special
	AddItem 902 // 38cal
	//AddItem 902 // 38cal
	//AddItem 104 // Syringe
	AddItem 100 //  Large Medkit
}


//20 Dr. Clifford highball
Character ("Cliff", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	TextIndex 20
	VoiceType 20
	Portrait 1011

	Head 511
	Cap 527	//lynx brown	
	Torso 3
	Legs 2000
	Feet 0

 /// - STATS:
	//Agility 60
	Agility 65
	Dexterity 53
	Strength 64
	Wisdom 87
	Perception 78

	//Marksmanship 84
	Marksmanship 68
	//Mechanics 4
	Mechanics 24
	Explosives 31
	//Medical 84
	Medical 85
	Sneak 22

	Level 4
	
	HiringFee 16000
	HiringDeathRate 39
  HiringReputation 0

 /// - TRAITS:
 Trait Runner
 Trait ExplosivesAdept
 Trait ShortSighted
 
 /// - RELATIONS:

 /// - EQUIP:
	AddItem 2176	//coat w
	AddItem 3125	// trousers - grey
	AddItem 5025	//normal white
	AddItem 6021	//glasses brown
	
	AddItem 26   // MP5K
	AddItem 911 // 9mm
	AddItem 911 // 9mm
	//AddItem 911 // 9mm
	AddItem 4003// Flak Jacket
	AddItem 100 // Large Medkit
	//AddItem 160 // C4 Timer
}


//21
Character ("Bull", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 21
	VoiceType 21
	Portrait 1006

	Head 3
	Torso 1
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 59
	Dexterity 44
	Strength 98
	Wisdom 64
	Perception 60

	//Marksmanship 72
	Marksmanship 52
	Mechanics 25
	Explosives 17
	Medical 10
	Sneak 25

	Level 2
	
	HiringFee 4500
	HiringDeathRate 40
  HiringReputation 0

 /// - TRAITS:
 Trait Tough
 Trait Overweight
 Trait MeleeExpert

 /// - RELATIONS:
  	Likes 0 "Nails"	

 /// - EQUIP:
	AddItem 2067	//shirt beige
	AddItem 3061	// Spectra Pants - camo02
	AddItem 5041	//boots brown
	//AddItem 6021	//glasses brown
	AddItem 1230	//bandana beig
	
	AddItem 38 // Desert Eagle
	AddItem 900 //357er 
	//AddItem 900 //357er 
	//AddItem 900 //357er   
	AddItem 4003 // Flak Jacket
	AddItem 52 // Machete
	AddItem 181 // Crowbar

}


//22
Character ("Hitman", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 3

	TextIndex 22
	VoiceType 22
	Portrait 1003

	Head 22
	Torso 0
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 77
	Dexterity 40
	Strength 69
	Wisdom 74
	Perception 88

	//Marksmanship 88
	Marksmanship 70
	Mechanics 11
	Explosives 39
	Medical 3
	Sneak 35

	Level 4
	
	HiringFee 11000
	HiringDeathRate 15
  HiringReputation 0

 /// - TRAITS:
 Trait Overweight
 Trait Teamplayer
 Trait SubMachineGunExpert

 /// - RELATIONS:
	Likes 0 "Grunty"
	Likes 1 "Raven"
	Hates 0 "Raider"

 /// - EQUIP:
	AddItem 2086	//lshirt camo 7
	AddItem 3031	// combat green
	AddItem 5023	//normal black
	AddItem 6031	//sunglasses porno	
	AddItem 9 // MP53
	AddItem 908 // 5.56mm
	//AddItem 908 // 5.56mm
	AddItem 127 // Stun Grenade

}


//23
Character ("Buzz", 0)
{
 /// - BODY:
	Gender 1
	SkinColor 0
	EyeColor 1

	TextIndex 23
	VoiceType 23
	FacialAnimType 0
	Portrait 1004

	Head 525
	Cap 76	//hair 18 black	
	Torso  300	//top 01 01
	Legs 2010	//naked
	Feet 10

 /// - STATS:
	Agility 84
	Dexterity 47
	Strength 68
	Wisdom 90
	Perception 96

	//Marksmanship 96
	Marksmanship 86
	Mechanics 5
	Explosives 19
	Medical 0
	Sneak 90

	Level 4
	
	HiringFee 18000
	HiringDeathRate 20
  HiringReputation 10

 /// - TRAITS:
 Trait Amazon
 Trait AssaultRifleAdept
 Trait MachineGunExpert

 /// - RELATIONS:
  	Dislikes 0 "Lynx"
  	Hates 0 "Lynx"

 /// - EQUIP:
	AddItem 2028	//tshirt aim
	AddItem 5040	//combat black
	AddItem 3063	//combat knee camo4
	AddItem 4003	// Flak Jacket 1


	AddItem 2 // M4
	AddItem 908 // 5.56mm
  	//AddItem 908 // 5.56mm
}


//24
Character ("Raider", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	TextIndex 24
	VoiceType 24
	Portrait 1010

	Head 24	
	Torso 2
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 71
	//Dexterity 78
	Dexterity 72
	Strength 80
	Wisdom 76
	Perception 87

	//Marksmanship 88
	Marksmanship 72
	Mechanics 12
	Explosives 20
	Medical 11
	Sneak 78

	Level 4
	
	HiringFee 20000
	HiringDeathRate 35
  HiringReputation 10

 /// - TRAITS:
 Trait TeamPlayer
 Trait AssaultRifleAdept

 /// - RELATIONS:
	Likes 0 "Raven"
	Hates 0 "Hitman"

 /// - EQUIP:
	AddItem 2109	//uniform blue
	AddItem 3029	// Kevlar Pants - blue
	
	AddItem 5040	//boots black

	AddItem 54 // MP5SD
	AddItem 911 // 9mm
	AddItem 911 // 9mm
	//AddItem 911 // 9mm
	//AddItem 911 // 9mm
	//AddItem 103// Canteen
	AddItem 6030 //glassesoakley
}


//25
Character ("Raven", 0)
{
 /// - BODY:
	Gender 1
	SkinColor 0
	EyeColor 0

	TextIndex 25
	VoiceType 25
	FacialAnimType 2
	Portrait 1025

	Head 725
	Cap 77	//hair 18 blonde
	Torso  2010 //naked
	Legs 2010
	Feet 10

 /// - STATS:
	Agility 76
	//Dexterity 92
	Dexterity 90
	//Strength 68
	Strength 56
	Wisdom 77
	Perception 94

	//Marksmanship 94
	Marksmanship 90
	Mechanics 5
	Explosives 5
	Medical 17
	Sneak 85
	
	Level 5
	
	HiringFee 23000
	HiringDeathRate 30
  HiringReputation 0

 /// - TRAITS:
 Trait SniperRifleAdept
 Trait NightOps

 /// - RELATIONS:
  	Likes 0 "Raider"
	Likes 1 "Spider"

 /// - EQUIP:
	AddItem 2  // M4
	AddItem 7   // Knife 
	AddItem 908 // 5.56mm Nato
	//AddItem 908 // 5.56mm Nato
	AddItem 95 // 12x Scope
	  	
	AddItem 5040	//boots black
	AddItem 3030 //combat knee brown
	AddItem 4003 // Flak Jacket 1

}


//26
Character ("Static", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 26
	VoiceType 26
	Portrait 1005

	Head 26
	Cap 557	//hair static brown	
	Torso 2000
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 66
	//Dexterity 81
	Dexterity 74
	Strength 69
	Wisdom 79
	Perception 78

	//Marksmanship 78
	Marksmanship 68
	Mechanics 99
	Explosives 28
	Medical 5
	Sneak 15

	Level 4
	
	HiringFee 25000
	HiringDeathRate 39
  HiringReputation 4

 /// - TRAITS:
 Trait ShotgunAdept
 Trait NightOps

 /// - RELATIONS:
	Likes 1 "Spider"
	Dislikes 1 "Stephen"

 /// - EQUIP:
	AddItem 2223	//lshirt flanell green
	AddItem 3127	// jeans
	
	AddItem 5024	//normal brown
	
	AddItem 33 // M870 Shotgun
	AddItem 905 //Gauge 12
	//AddItem 905 //Gauge 12
	//AddItem 905 //Gauge 12
	AddItem 111 // Field Cleaning
	AddItem 112 // Weapon Oil

}


//27
Character ("Len", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 2
	EyeColor 1

	TextIndex 27
	VoiceType 27
	Portrait 1002

	Head 27
	Torso 2001
	Legs 2001
	Feet 1

 /// - STATS:
	Agility 80
	//Dexterity 88
	Dexterity 82
	Strength 77
	Wisdom 83
	Perception 81

	//Marksmanship 83
	Marksmanship 73
	Mechanics 54
	Explosives 47
	Medical 35
	Sneak 78

	Level 7

	HiringFee 28000
	HiringDeathRate 7
  HiringReputation 10

 /// - TRAITS:
 Trait TeamPlayer
 Trait MachineGunAdept

 /// - RELATIONS:
	Likes 0 "Vicki"
	Likes 1 "Dr.Q"

 /// - EQUIP:
	AddItem 2111 	//uniform - green
	AddItem 3030 	// kevlar brown
	//AddItem 1111	//cap green
	AddItem 5040	//boots black
	AddItem 4004 	//Flak Jacket 2
	
	AddItem 2 // Colt M4
  	//AddItem 908 // 5_56mm
	//AddItem 908 // 5_56mm
	AddItem 908 // 5_56mm
  	AddItem 104 // Syringe
}


//28
Character ("Danny", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	TextIndex 28
	VoiceType 28
	Portrait 1007

	Head 28
	Torso 2000
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 99
	//Dexterity 81
	Dexterity 75
	Strength 69
	Wisdom 91
	Perception 65

	//Marksmanship 61
	Marksmanship 50
	Mechanics 12
	Explosives 0
	Medical 88
	Sneak 55

	Level 3
	
	HiringFee 18000
	HiringDeathRate 33
  HiringReputation 10

 /// - TRAITS:
 Trait Runner
 Trait Scout

 /// - RELATIONS:
	Dislikes 0 "Steroid"
	Hates 0 "Steroid"

 /// - EQUIP:
	AddItem 2071 	//shirt - green
	AddItem 3032 	// combat grey
	AddItem 5040	//boots black
	AddItem 4000 	//Kevlar 1
	
	AddItem 39 // Glock 17
	AddItem 911 // 9mm
	//AddItem 911 // 9mm
	//AddItem 911 // 9mm
	//AddItem 911 // 9mm
	AddItem 100// large Medkit
	//AddItem 101 // small Medkit
}


//29 
Character ("Magic", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 1
	EyeColor 1

	TextIndex 29
	VoiceType 29
	Portrait 1029

	Head 529
	Cap	539	//ice
	Torso 5 	//brown shirt skin
	Legs 2001
	Feet 1

 /// - STATS:
	Agility 99
	//Dexterity 98
	Dexterity 89
	Strength 92
  Wisdom 80
  Perception 94

	//Marksmanship 94
	Marksmanship 74
	Mechanics 91
	Explosives 27
	Medical 24
	Sneak 95
	
	Level 5
	
	HiringFee 53000
	HiringDeathRate 10
  HiringReputation 20

 /// - TRAITS:
 Trait Chameleon
 Trait Runner
 Trait AssaultRifleExpert

 /// - RELATIONS:
	Likes 0 "Blood"
	Likes 1 "Ice"
	Dislikes 0 "Buns"
	Hates 0 "Buns"

 /// - EQUIP:
	AddItem 14 // SteyrAug 
	AddItem 908 // 5,56mm
	//AddItem 908 // 5,56mm
	//AddItem 908 // 5,56mm
  
	AddItem 182 // lock pick
	AddItem 111 // Tool Kit
	
	Additem 5023	//normal black
	AddItem 2090 //lshirt brown
	AddItem 3072 // Combatknee Grey
	AddItem 4000 // Kevlar Vest 
	//TEMP//AddItem 1125 // Kevlar Helmet Grey
}


//30 
Character ("Stephen", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	TextIndex 30
	VoiceType 30
	Portrait 1002

	Head 505
	Cap 570	//md black	
	Torso 2000	//white shirt skin
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 71
	Dexterity 78
	Strength 80
	Wisdom 94
	Perception 80

	//Marksmanship 82
	Marksmanship 62
	Mechanics 15
	Explosives 66
	//Medical 15
	Medical 25
	Sneak 79

	Level 5
	
	HiringFee 17000
	HiringDeathRate 40
  HiringReputation 10

 /// - TRAITS:
 Trait SubmachineGunAdept
 Trait Pathfinder

 /// - RELATIONS:
	Dislikes 0 "Static"
	Hates 0 "Static"

 /// - EQUIP:
	Additem 5022	//sport
	AddItem 2122	 //jacket 3 - red tie
	AddItem 3121 	// trousers black

	AddItem 25 // P90
	AddItem 909 // 5.7mm
	AddItem 161 // C4 Remote
}


//31
Character ("Scully", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 31
	VoiceType 31
	Portrait 1008

	Head 3	
	Cap	541	//hair	
	Torso 1
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 90
	//Dexterity 96
	Dexterity 92
	Strength 85
	Wisdom 93
	Perception 92

	//Marksmanship 92
	Marksmanship 82
	Mechanics 61
	Explosives 66
	Medical 36
	Sneak 85

	Level 5
	
	HiringFee 53000
	HiringDeathRate 20
  HiringReputation 10

 /// - TRAITS:
 Trait Runner
 Trait MachineGunExpert
 Trait MeleeExpert

 /// - RELATIONS:

 /// - EQUIP:
	AddItem 5040	//boots black
	AddItem 3072 // Combatknee Grey
	AddItem 4000 // Kevlar Vest 
	//AddItem 1125 // Kevlar Helmet Grey
	
	AddItem 18 // HK21
	AddItem 7 // Knife
	AddItem 901 // 7.62mm Nato
	AddItem 901 // 7.62mm Nato
	AddItem 901 // 7.62mm Nato
	AddItem 104 // Syringe
	AddItem 127 // Stungrenades
}


//32 
Character ("Malice", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 32
	VoiceType 32
	Portrait 1000

	Head 00
	Cap 527	//lynx hair brown
	Torso 2000	//white
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 81
	//Dexterity 97
	Dexterity 92
	Strength 89
	Wisdom 55
	Perception 64

	//Marksmanship 83
	Marksmanship 73
	Mechanics 14
	Explosives 16
	Medical 12
	Sneak 64

	Level 3
	
	HiringFee 10000


 /// - TRAITS:
 Trait MeleeExpert
 Trait Overweight
 Trait DeathWish

 /// - RELATIONS:
	Likes 0 "Fox"
	Likes 1 "Spider"
 /// - EQUIP:
	Additem 5022	//sport
	AddItem 2204	 //tshirt green
	AddItem 3025 	// combat camo 6
	//TEMP//AddItem 1251	//muetze brown
	Additem 4003	//vest4
	
	AddItem 42  // Beretta 93R 
	AddItem 911 //9_mm
	//AddItem 911 //9_mm
	//AddItem 911 //9_mm
	AddItem 7 	//knife
}


//33 
Character ("DrQ", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 33
	VoiceType 33
	Portrait 1200
	//Portrait 1001

	Head 33	
	Torso 2000	//white
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 92
	Dexterity 81
	Strength 73
	Wisdom 91
	Perception 54

	//Marksmanship 60
	Marksmanship 58
	Mechanics 19
	Explosives 20
	Medical 87
	Sneak 43

	Level 3
	
	HiringFee 16000
	HiringDeathRate 20
  HiringReputation 10

 /// - TRAITS:
 Trait MeleeAdept
 Trait NightOps

 /// - RELATIONS:

 /// - EQUIP:
	Additem 5022	//sport
	AddItem 2089	 //lshirt blue
	AddItem 3126 	// trousers white
	//AddItem 1189	//hat blue
	Additem 4003	//vest4
	//TEMP//Additem 1260 //Steel Helmet
	
	AddItem 26  // MP5K
	AddItem 911 //9_mm
	AddItem 911 //9_mm
	//AddItem 911 //9_mm
	AddItem 90 // Silencer
  AddItem 100 // Large Medikit
	AddItem 104 // Syringe

}


//34 
Character ("Nails", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 34
	VoiceType 34
	Portrait 1009

	Head 534
	Cap 557	//static brown		
	Torso 2000	//white
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 60
	//Dexterity 88
	Dexterity 78
	Strength 90
	Wisdom 63
	Perception 79

	//Marksmanship 84
	Marksmanship 62
	Mechanics 63
	Explosives 78
	Medical 11
	Sneak 91

	Level 4
	
	HiringFee 16000
	HiringDeathRate 20
  HiringReputation 10

 /// - TRAITS:
 Trait ShotgunAdept
 Trait Tough

 /// - RELATIONS:
	Likes 0 "Fox"
 /// - EQUIP:
	Additem 5050	//bikerboots
	AddItem 2153	 //bjacket brown
	AddItem 3128 	// trousers leather
	
	Additem 6022	//sunglasses black
	
	AddItem 20  // FN Tactical
	AddItem 905 //12 Gauge
	//AddItem 905 //12 Gauge
	//AddItem 905 //12 Gauge
	//AddItem 905 //12 Gauge
 	AddItem 110 // Toolkit
	AddItem 182 // lock pick
}


//35 
Character ("Thor", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 35
	VoiceType 35
	Portrait 1002

	Head 535
	Cap	547
	Torso 0	//white naked
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 83
	//Dexterity 84
	Dexterity 80
	Strength 89
	//Wisdom 97
	Wisdom 77
	Perception 74

	//Marksmanship 74
	Marksmanship 64
	Mechanics 35
	Explosives 11
	Medical 70
	Sneak 89

	Level 3
	
	HiringFee 15000
	HiringDeathRate 10
  HiringReputation 0

 /// - TRAITS:
 Trait Tough
 Trait Teamplayer

 /// - RELATIONS:
	Likes 0 "Ice"
	Likes 1 "Static"

 /// - EQUIP:
	AddItem 5022	//sport
	AddItem 2025 //tshirt camo 6 -greyish
	AddItem 3125 //trousers grey 
	AddItem 4003 // Flak Jacket
	//TEMP//AddItem 1260 // Steel Helmet

	AddItem 38 // Desert Eagle
	AddItem 90 // Silencer
	AddItem 900 //357cal
	//AddItem 900 //357cal
	//AddItem 900 //357cal
	//AddItem 900 //357cal
	AddItem 101 //MedKit

}


//36
Character ("Scope", 0)
{
 /// - BODY:
	Gender 1
	SkinColor 0
	EyeColor 0

	TextIndex 36
	VoiceType 36
	FacialAnimType 1
	Portrait 1017

	Head 14
	Cap 41	//hair 9 blonde
	Torso  2010 //naked
	Legs 2010
	Feet 10

 /// - STATS:
	Agility 89
	Dexterity 76
	Strength 64
	Wisdom 81
	Perception 99

	//Marksmanship 99
	Marksmanship 90
	Mechanics 4
	Explosives 21
	Medical 17
	Sneak 89

	Level 5
	
	HiringFee 35000
	HiringDeathRate 20
  HiringReputation 10

 /// - TRAITS:
 Trait SniperRifleExpert
 Trait NightOps
 Trait Runner
 

 /// - RELATIONS:
	Likes 0 "Sidney"

 /// - EQUIP:
	AddItem 5040	//boots black
	AddItem 2111	//uniform green
	AddItem 4000  // Kevlar Vest +1
	AddItem 3070 // pants brown
	//AddItem 6004	//facecloth beige
	
	AddItem 23  //M24
	AddItem 901 // 7.62mmNato
	//AddItem 901 // 7.62mmNato
	AddItem 95 // Scope
	AddItem 6022 //sunglasses black
}


//37
Character ("Wolf", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 37
	VoiceType 37
	Portrait 1008

	Head 502
	Cap	570	//md black
	Torso 2000
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 83
	//Dexterity 86
	Dexterity 80
	Strength 85
	Wisdom 76
	Perception 71

	//Marksmanship 79
	Marksmanship 60
	Mechanics 65
	Explosives 40
	Medical 48
	Sneak 56

	Level 3
	
	HiringFee 14000
	HiringDeathRate 30
  HiringReputation 0

 /// - TRAITS:
	Trait ShotgunExpert
	Trait Gunslinger

 /// - RELATIONS:
	Likes 0 "Fox"
	Likes 1 "Lynx"

 /// - EQUIP:
	AddItem 2070 	//shirt brown
	AddItem 3127 	//jeans
	AddItem 5041	//boots brown
	//AddItem 5041
	
  	AddItem 33  // M870
	AddItem 905 //12 Gauge
	//AddItem 905 //12 Gauge

	AddItem 110 // Tool Kit
	//AddItem 120 // Defuse Kit
	//AddItem 160 // C4 Timer
	AddItem 105 // Bandage
}


//38
Character ("MD", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 2

	TextIndex 38
	VoiceType 38
	Portrait 1000

	Head 505
	Cap 572	//md brown
	Torso 2000
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 62
	//Dexterity 78
	Dexterity 70
	Strength 76
	Wisdom 94
	Perception 45

	//Marksmanship 64
	Marksmanship 52
	Mechanics 7
	Explosives 0
	Medical 80
	Sneak 39

	Level 1
	
	HiringFee 9000
	HiringDeathRate 30
  HiringReputation 0

 /// - TRAITS:
 Trait Teamplayer
 Trait Wimp
 Trait MeleeAdept

 /// - RELATIONS:

 /// - EQUIP:
	AddItem 2071 	//shirt green
	AddItem 3120 	//trousers beige
	AddItem 5020	//chucks
	AddItem 6030	//glasses oakley
	
	AddItem 101 // Medkit
	AddItem 41 // Beretta 92F
	AddItem 911// 9mm
	//AddItem 911// 9mm
	AddItem 128 // Tox Grenade
}


//39
Character ("Meltdown", 0)
{
 /// - BODY:
	Gender 1
	SkinColor 0
	EyeColor 1

	TextIndex 39
	VoiceType 39
	FacialAnimType 2
	Portrait 1025

	Head 539
	Cap 55	//hair 12 red	
	Torso  300	//top 01 01
	Legs 2010	//naked
	Feet 10

 /// - STATS:
	Agility 74
	//Dexterity 84
	Dexterity 80
	Strength 76
	Wisdom 82
	Perception 83

	//Marksmanship 83
	Marksmanship 68
	Mechanics 22
	//Explosives 40
	Explosives 60
	Medical 3
	Sneak 87

	Level 3
	
	HiringFee 12000
	
 /// - TRAITS:
 Trait ExplosivesExpert
 Trait Loner
 Trait MachineGunExpert
 
 /// - RELATIONS:

 /// - EQUIP:
	AddItem 2152	//bjacket black
	AddItem 5023	//normal black
	AddItem 3060	//combat knee camo1
	AddItem 6020	//glasses black

	AddItem 42 // Beretta 93R
	AddItem 911 //9_mm
	//AddItem 911 //9_mm
	//AddItem 911 //9_mm
	//AddItem 911 //9_mm
	AddItem 48 // LAW
	AddItem 912 // Rocket
}


///////////////RPC /////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////

//57
Character ("Miguel", 5)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 117
	VoiceType 57
	Portrait 1007

	Head 33
	Cap 570	//md black
	Torso 2000
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 78
	//Dexterity 82
	Dexterity 72
	Strength 89
	Wisdom 93
	Perception 86

	//Marksmanship 83
	Marksmanship 60
	Mechanics 41
	Explosives 31
	Medical 12
	Sneak 39
	
	Level 6

 /// - TRAITS:
 	Trait Runner
 	Trait AssaultRifleAdept
 	Trait TeamPlayer
 	Trait Tough
 	Trait Scout

 /// - RELATIONS:

 /// - EQUIP:
	AddItem  2083	//lshirt camo04
	AddItem 3030	//combat brown
	AddItem 5040	//boots black

	RecruitAchievement 40
}


//58
Character ("Carlos", 5)
{
 /// - BODY:
	Gender 0
	SkinColor 1
	EyeColor 1

	TextIndex 123
	VoiceType 58
	Portrait 1005

	Head 58
	Cap 570	//md black
	Torso 2001
	Legs 2001
	Feet 1

 /// - STATS:
	Agility 70
	//Dexterity 65
	Dexterity 62
	Strength 64
	Wisdom 89
	Perception 79

	//Marksmanship 57
	Marksmanship 47
	Mechanics 68
	Explosives 51
	Medical 27
	Sneak 39
	
	Level 6

 /// - TRAITS:
 	Trait Bargainer
 	Trait ShortSighted
 	Trait TeamPlayer

 /// - RELATIONS:

 /// - EQUIP:
	AddItem  2070	//shirt brown
	AddItem 3028	//combat black
	AddItem 5040	//boots black

	RecruitAchievement 41
}


//59
Character ("Ira", 5)
{
 /// - BODY:
	Gender 1
	SkinColor 0
	EyeColor 0

	TextIndex 101 //Used for recruitment dialog
	VoiceType 59
	FacialAnimType 2
	Portrait 1025

	Head 14
	Cap 42	//hair 9 brown
	Torso 2010
	Legs 2010
	Feet 10

 /// - STATS:
	Agility 89
	//Dexterity 95
	Dexterity 75
	Strength 43
	Wisdom 87
	Perception 88

	//Marksmanship 60
	Marksmanship 30
	Mechanics 39
	Explosives 4
	Medical 37
	Sneak 61
	
	Level 2

 /// - TRAITS:
 	Trait Amazon
 	Trait Chameleon
 	Trait Tough

 /// - RELATIONS:

 /// - EQUIP:
	AddItem 2063	//shirt camo04
	AddItem 3023	//combat camo04
	AddItem 5040	//boots black

	RecruitAchievement 42
}


//60
Character ("Dimitri", 5)
{
 /// - BODY:
	Gender 0
	SkinColor 1
	EyeColor 1

	TextIndex 119
	VoiceType 60
	Portrait 1003

	Head 2000
	Torso 2001
	Legs 2001
	Feet 1

 /// - STATS:
	Agility 80
	Dexterity 62
	Strength 78
	Wisdom 53
	Perception 70

	//Marksmanship 71
	Marksmanship 61
	Mechanics 21
	Explosives 17
	Medical 9
	Sneak 53

	Level 1

 /// - TRAITS:
 	Trait HandgunExpert
 	Trait Nightblind
 	Trait TeamPlayer

 /// - RELATIONS:

 /// - EQUIP:
	AddItem  2083	//lshirt camo04
	AddItem 3027	//combat beige
	AddItem 5023	//normal black

	RecruitAchievement 43
}


//61
Character ("Devin", 5)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 3

	TextIndex 141
	VoiceType 61
	Portrait 1003

	Head 61
	Cap 572	//md brown	
	Torso 2000
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 91
	Dexterity 89
	Strength 71
	Wisdom 93
	Perception 76

	Marksmanship 27
	Mechanics 64
	Explosives 93
	Medical 0
	Sneak 42
	
	Level 6

 /// - TRAITS:
 	Trait Scavenger
 	Trait ExplosivesExpert
 	Trait DeathWish

 /// - RELATIONS:

 /// - EQUIP:
	AddItem 2088	//lshirt black
	AddItem 3127	//jeans
	AddItem 5023	//normal black
	
	//Give him the items he gets from recruiting
	AddItem 140
	AddItem 140
	AddItem 161
	AddItem 161
	AddItem 160

	RecruitAchievement 44
}


//63
Character ("Hamous", 5)
{
 /// - BODY:
	Gender 0
	SkinColor 1
	EyeColor 1

	TextIndex 142 // Recruit Dialogue
	VoiceType 63
	Portrait 1010

	Head 29
	Cap	540	//scully black	
	Torso 2001
	Legs  2001
	Feet 1

 /// - STATS:
	Agility 61
	Dexterity 52
	Strength 74
	Wisdom 81
	Perception 58

	//Marksmanship 37
	Marksmanship 7
	//Mechanics 19
	Mechanics 49
	Explosives 2
	//Medical 27
	Medical 37
	//Sneak 39
	Sneak 89
	
	Level 2

 /// - TRAITS:
 	Trait Overweight
 	Trait ShortSighted
 	Trait Bargainer

 /// - RELATIONS:

 /// - EQUIP:
	AddItem 2070	//shirt brown
	AddItem 3125	//trousers grey
	AddItem 5024	//normal brown

	RecruitAchievement 45
}


//66
Character ("Dynamo", 5)
{
 /// - BODY:
	Gender 0
	SkinColor 2
	EyeColor 1

	TextIndex 125
	VoiceType 66
	Portrait 1006

	Head 18
	Torso 2002	//naked black
	Legs 2002
	Feet 2

 /// - STATS:
	Agility 86
	//Dexterity 81
	Dexterity 70
	Strength 91
	//Wisdom 90
	Wisdom 80
	Perception 72

	//Marksmanship 89
	Marksmanship 72
	Mechanics 13
	Explosives 24
	Medical 11
	Sneak 69
	
	Level 7

 /// - TRAITS:
 	Trait ShotgunExpert
 	Trait MeleeExpert
 	Trait SniperRifleAdept
 	Trait Tough

 /// - RELATIONS:

 /// - EQUIP:
	AddItem 2069	//shirt blue
	AddItem 3122	//trousers blue
	AddItem 5020	//chucks
}


//67
Character ("Shank", 5)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 140
	VoiceType 67
	Portrait 1005

	Head 2
	Cap	541	//hair
	Torso 2000
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 74
	//Dexterity 85
	Dexterity 75
	Strength 75
	Wisdom 71
	Perception 78

	//Marksmanship 65
	Marksmanship 15
	Mechanics 42
	Explosives 37
	Medical 31
	Sneak 60
	
	Level 3

 /// - TRAITS:
 	Trait Scavenger
 	Trait Gunslinger

 /// - RELATIONS:

 /// - EQUIP:
	AddItem 2069	//shirt blue
	AddItem 3122	//trousers blue
	AddItem 5020	//chucks

	RecruitAchievement 47
}


//68
Character ("Iggy", 5)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	Head 68
	Torso 2000
	Legs 2000
	Feet 0
	
	TextIndex 120
	VoiceType 68
	Portrait 1005

 /// - STATS:
	Agility 81
	//Dexterity 88
	Dexterity 78
	Strength 83
	Wisdom 90
	Perception 78

	Marksmanship 71
	Mechanics 31
	Explosives 24
	Medical 27
	Sneak 69

	Level 3

 /// - TRAITS:
 	Trait Tough
 	Trait SubmachineGunExpert
 	Trait AssaultRifleAdept

 /// - RELATIONS:

 /// - EQUIP:
	AddItem 2088	//lshirt black
	AddItem 3030	//combat brown
	AddItem 5023	//normal black
	
	AddItem 6020	//glasses black
	
	AddItem 9  // Mp5
	AddItem 908 //5_56mm
	AddItem 908 //5_56mm
	AddItem 908 //5_56mm
	
	AddItem 38 // Desert Eagle
	AddItem 90 // Silencer
	AddItem 900 //357cal
	AddItem 900 //357cal

	RecruitAchievement 48
}


//69 Dr.Vincent Beaumont
Character ("Vince", 5)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	Portrait 1010
	TextIndex 113
	VoiceType 69

	Head 69
	Torso 2000
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 69
	Dexterity 81
	Strength 88
	Wisdom 93
	Perception 90

	//Marksmanship 34
	Marksmanship 14
	Mechanics 5
	Explosives 0
	Medical 95
	Sneak 21
	
	Level 2

 /// - TRAITS:
 	Trait Runner
 	Trait TeamPlayer

 /// - RELATIONS:

 /// - EQUIP:
	AddItem 2091	//lshirt green
	AddItem 3127	//trousers white
	AddItem 5020	//chucks

	RecruitAchievement 49
}


//70
Character ("Conrad", 5)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	TextIndex 132
	VoiceType 70
	Portrait 1005

	Head 9
	Cap 505		// steroid black	
	Torso 2000
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 65
	//Dexterity 76
	Dexterity 70
	Strength 93
	Wisdom 92
	Perception 80

	//Marksmanship 91
	Marksmanship 81
	Mechanics 21
	Explosives 30
	Medical 25
	Sneak 70
	
	Level 5

 /// - TRAITS:
 	Trait Scout
 	Trait Macho
 	Trait NightOps

 /// - RELATIONS:

 /// - EQUIP:
	AddItem 2066	//shirt camo 07	
	AddItem 3027	//combat beige
	AddItem 5041	//boots brown
	RecruitAchievement 50
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////			
}

//72
Character ("Maddog", 5)
{
 /// - BODY:
	EyeColor 0

	TextIndex 124	
	VoiceType 72
	Portrait 1008

	Head  35
	Torso 2000
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 80
	Dexterity 83
	Strength 67
	Wisdom 82
	Perception 60

	//Marksmanship 39
	Marksmanship 29
	Mechanics 43
	Explosives 53
	Medical 11
	Sneak 63
	
	Level 1

 /// - TRAITS:
 	Trait DeathWish
 	Trait Untouched

 /// - RELATIONS:

 /// - EQUIP:
	AddItem 1105	//cap camo6
	AddItem 2073	//shirt white
	AddItem 3025	//combat camo 06
	//Items theoretically received by a quest
	AddItem 182	// lockpick
	AddItem 160	// c4 timer
	AddItem 53	// axe needed to to already have a knife equiped
	AddItem 7	// knife
	RecruitAchievement 51
}

//no Speck


//////////////////////////////////////////////////////////////////////////////
/////////////////////////--Quest NPCs--//////////////////////////////////////
////////////////////////////////////////////////////////////////////////////

Character ("q_Slay", 4)
{
	Gender 0
	SkinColor 0
	EyeColor 1
	Head 09
	Portrait 1008
	
	Cap	537	//trevor brown
	
	Torso 2000
	Legs 2000
	Feet 0

	AddItem 2088	//lshirt black
	AddItem 3025	//combat camo 06
	AddItem 5023	//normal black
	
	AddItem 29 // Thompson
	AddItem 903 // 45cal
	AddItem 903 // 45cal
	
	AddItem 140 // Mines for quest testing
	AddItem 140
	AddItem 140
	AddItem 140
	
	TextIndex 40
	VoiceType 40
	
	Agility 66
	Dexterity 56
	Strength 33
	Wisdom 12
	Perception 85
	Marksmanship 6
	Mechanics 8
	Explosives 11
	Medical 12
	Level 6
	Sneak 54
}




//////////////////////////////////////////////////////////////////////////////
//////////////////--AI Test Character--///////////////////////////////////
Character ("TestDummy", 2)
{
	Gender 0
	SkinColor 1

	Level 9
	
	Head 2000
	Torso 5
	Legs 1
	Feet 40
	
	Glasses 30
	
	Feet 40
	
	Glasses 30

	Perception 60
	Strength 1000

	AddItem 3
	AddItem 908 //ammo
	AddItem 908
	AddItem 908
	AddItem 1120
	AddItem 2062
	AddItem 3022
	AddItem 4002
}

//////////////////////////////////////////////////////////////////////////
/////////////////////////---HumanMilitia---///////////////////////////////
//////////////////////////////////////////////////////////////////////////

//--ELITE_MILITIA>VETERAN_MILITIA>REGULAR_MILITIA>RECRUIT_MILITIA>REVOLTER----

Character ("Revolter1", 1)    
{
	
  Gender 0
	SkinColor 1
	Head 29
	Portrait 1010
	EyeColor 1
	Torso 2001	
	Legs 2001
	Feet 1
	
	Feet 1
	
	Agility 47
	Dexterity 70
	Strength 50
	Wisdom 49
	Perception 60
	Marksmanship 50
	Mechanics 44
	Explosives 46
	Medical 42
	Level 1
	Sneak 47

	AddItem 2204	//lshirt green
	AddItem 3031	//combat pants green
	AddItem 5040	//boots black
	
	AddItem 2204	//lshirt green
	AddItem 3031	//combat pants green
	AddItem 5040	//boots black
	
	VoiceType 239
	
}

Character ("Revolter2", 1)    
{
	Gender 0
	SkinColor 2
	EyeColor 1
	Head 16
	Portrait 1007
	
	
	Torso 2002
	Legs 2002
	Feet 2
	
	Feet 2
	
	//HP 45
	Agility 47
	Dexterity 70
	Strength 50
	Wisdom 49
	Perception 60
	Marksmanship 50
	Mechanics 44
	Explosives 46
	Medical 42
	Level 1
	Sneak 47

	AddItem 2201	// Tshirt black
	AddItem 3031  // combatpants green
	AddItem 1234 // bandana green
	AddItem 5020 // chucks
	
	AddItem 2201	// Tshirt black
	AddItem 3031  // combatpants green
	AddItem 1234 // bandana green
	AddItem 5020 // chucks
	
	VoiceType 240
	
}

Character ("Revolter3", 1)   
{
	Gender 1
	SkinColor 2
	EyeColor 1
	

	Head 4
	Portrait 1004
	
	Torso 2012
	Legs 2012
	Feet 12
	
	Feet 12
	
	//HP 45
	Agility 47
	Dexterity 70
	Strength 50
	Wisdom 49
	Perception 60
	Marksmanship 50
	Mechanics 44
	Explosives 46
	Medical 42
	Level 1
	Sneak 47

  	AddItem 1111 // cap green
	AddItem 2021 // Tshirt woodland
	AddItem 3071  // spectra pants green
	AddItem 5025 // Sneaker White
	
	AddItem 1111 // cap green
	AddItem 2021 // Tshirt woodland
	AddItem 3071  // spectra pants green
	AddItem 5025 // Sneaker White
	
	VoiceType 241
	
}

Character ("Revolter4", 1)    
{
	Gender 0
	SkinColor 0
	EyeColor 3
	
	Head 22
	Portrait 1003
		
	Torso 2000
	Legs 2000
	Feet 0
	
	Feet 0
		
	
	//HP 45
	Agility 47
	Dexterity 70
	Strength 50
	Wisdom 49
	Perception 60
	Marksmanship 50
	Mechanics 44
	Explosives 46
	Medical 42
	Level 1
	Sneak 47

	AddItem 2071	//lshirt green
	AddItem 3021  // combat pants woodland
	AddItem 5020 // Sneaker Chucks
	
	AddItem 2071	//lshirt green
	AddItem 3021  // combat pants woodland
	AddItem 5020 // Sneaker Chucks
	
	VoiceType 243
	
}

Character ("Ferdator", 1)  
{
	Gender 0
	SkinColor 1

	Head 40
	Torso 2001	
	Legs 2001
	Feet 1	
	
	Feet 1
	
	Portrait 1008	 // Replace with fitting portrait or make random
	
	//HP 75
	Agility 77
	Dexterity 72
	Strength 70
	Wisdom 79
	Perception 79
	Marksmanship 77
	Mechanics 74
	Explosives 56
	Medical 72
	Level 9
	Sneak 77

	AddItem 6 // M16
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 2109	//uniform blue
	AddItem 3069	//combatknee blue
	AddItem 4000  // Kevlar Vest
	AddItem 1221 // Beret Blue
	
	AddItem 6 // M16
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 2109	//uniform blue
	AddItem 3069	//combatknee blue
	AddItem 4000  // Kevlar Vest
	AddItem 1221 // Beret Blue
	
}

//Level 2 Citydefender Militia
Character ("Recruit_Militia1", 1)  
{
	Gender 0
	SkinColor 1

	Head 40
	Torso 2001	
	Legs 2001
	Feet 1	
	
	Feet 1
	
	Portrait 1008	 // Replace with fitting portrait or make random
	
	//HP 55
	Agility 57
	Dexterity 75
	Strength 50
	Wisdom 59
	Perception 70
	Marksmanship 65
	Mechanics 54
	Explosives 56
	Medical 52
	Level 2
	Sneak 57

	AddItem 40 // Glock18
	AddItem 911 // 9mm
	AddItem 911 // 9mm
	AddItem 911 // 9mm
	AddItem 2204	//tshirt green
	AddItem 1222 // Beret green
	
	AddItem 40 // Glock18
	AddItem 911 // 9mm
	AddItem 911 // 9mm
	AddItem 911 // 9mm
	AddItem 2204	//tshirt green
	AddItem 1222 // Beret green
	
	//Type Miltia for Dialogue
	NPCType 4
	
	VoiceType 244
}

//Level 3 Citydefender Militia
Character ("Regular_Militia1", 1)  
{
	Gender 0
	SkinColor 1

	Head 40
	Torso 2001 	
	Legs 2001
	Feet 1	
	
	Feet 1
	
	Portrait 1008	 // Replace with fitting portrait or make random
	
	//HP 65
	Agility 67
	Dexterity 80
	Strength 60
	Wisdom 69
	Perception 75
	Marksmanship 70
	Mechanics 64
	Explosives 66
	Medical 62
	Level 3
	Sneak 67

	AddItem 26 // MP5K
  	AddItem 911 // 9mm
	AddItem 911 // 9mm
	AddItem 911 // 9mm
	AddItem 2111	//uniform green
	AddItem 3071	//combatknee green
	AddItem 4000  // Kevlar Vest
	AddItem 1222 // Beret green
	
	AddItem 26 // MP5K
  	AddItem 911 // 9mm
	AddItem 911 // 9mm
	AddItem 911 // 9mm
	AddItem 2111	//uniform green
	AddItem 3071	//combatknee green
	AddItem 4000  // Kevlar Vest
	AddItem 1222 // Beret green
	
	//Type Miltia for Dialogue
	NPCType 4
	
	VoiceType 245
}

//Level 4 Citydefender Militia
Character ("Veteran_Militia1", 1)  
{
	Gender 0
	SkinColor 1

	Head 40
	Torso 2001 	
	Legs 2001
	Feet 1
	
	Feet 1
	
	Portrait 1008	 // Replace with fitting portrait or make random
	
	Agility 77
	Dexterity 88
	Strength 70
	Wisdom 79
	Perception 81
	Marksmanship 78
	Mechanics 74
	Explosives 76
	Medical 72
	Level 4
	Sneak 77

	AddItem 9 // MP53

	AddItem 908 // 5_56mm
	AddItem 908 // 5_56mm
	AddItem 908 // 5_56mm
	AddItem 2111	//uniform green
	AddItem 3071	//combatknee green
	AddItem 4000  // Kevlar Vest
	AddItem 1221 // Beret Blue
	
	AddItem 908 // 5_56mm
	AddItem 908 // 5_56mm
	AddItem 908 // 5_56mm
	AddItem 2111	//uniform green
	AddItem 3071	//combatknee green
	AddItem 4000  // Kevlar Vest
	AddItem 1221 // Beret Blue
	
	//Type Miltia for Dialogue
	NPCType 4
	
	VoiceType 246
}

//Level 5 Citydefender Militia
Character ("Elite_Militia1", 1)  
{
	Gender 0
	SkinColor 1

	Head 40
	Torso 2001 	
	Legs 2001
	Feet 1	
	
	Feet 1
	
	Portrait 1008	 // Replace with fitting portrait or make random
	
	Agility 87
	Dexterity 92
	Strength 80
	Wisdom 89
	Perception 93
	Marksmanship 91
	Mechanics 84
	Explosives 86
	Medical 82
	Level 5
	Sneak 87

	AddItem 6 // M16
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 2109	//uniform blue
	AddItem 3069	//combatknee blue
	AddItem 4000  // Kevlar Vest
	AddItem 1221 // Beret Blue
	
	AddItem 6 // M16
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 2109	//uniform blue
	AddItem 3069	//combatknee blue
	AddItem 4000  // Kevlar Vest
	AddItem 1221 // Beret Blue
	
	//Type Miltia for Dialogue
	NPCType 4
	
	VoiceType 247
}




//////////////////////////////////////////////////////////////////////////
//////////////////////////---Enemies---//////////////////////////////////
/////////////////////////////////////////////////////////////////////////

//--ROYALGUARD>ASSASSIN>SOLDIER>BRIGAND>BANDIT----
//--    300 xp > 220 xp  > 170 xp > 100 xp >  50 xp ---
//-- Player Level up at:
// 0, 100, 400, 800, 1400, 2200, 3200, 4300, 5400, 6500, 7700

// AI Character 1   
Character ("RoyalGuard1", 2)    
{
	Gender 0
	SkinColor 1

	Head 2000
	Torso 5
	Legs 1
	Feet 40
	
	Feet 40
	
	Agility 96
	Dexterity 85
	Strength 82
	Wisdom 91
	//Perception 91
	//Perception 75
	Perception 120
	//Marksmanship 93
	Marksmanship 88
	Mechanics 70
	Explosives 96
	Medical 21
	Level 5
	Sneak 90
	
	Glasses 30
	Attachment 50	// knife1
	
	AddItem 1224	//barret w
	AddItem 2113	// uniform - white
	AddItem 3033	// combat w
	AddItem 4002 	// Guardian Vest	
	
	AddItem 18 // HK21 Machinegun
	AddItem 901 // 7.62mmN 
	//AddItem 901 // 7.62mmN 
	AddItem 97 //  Eotech
	AddItem 125 // Frag Grenade
	
	Glasses 30
	Attachment 50	// knife1
	
	AddItem 1224	//barret w
	AddItem 2113	// uniform - white
	AddItem 3033	// combat w
	AddItem 4002 	// Guardian Vest	
	
	AddItem 18 // HK21 Machinegun
	AddItem 901 // 7.62mmN 
	//AddItem 901 // 7.62mmN 
	AddItem 97 //  Eotech
	AddItem 125 // Frag Grenade


	XPForKilling 300
	
	VoiceType 234

}


// AI Character 2
Character ("RoyalGuard2", 2)  
{
	
	Gender 0
	SkinColor 0

	Head 35
	Torso 2000
	Legs 1
	Feet 40
	
	Feet 40
	
	Attachment 70	//holster 1
	Glasses 40 	// gasmask
	
	Attachment 70	//holster 1
	Glasses 40 	// gasmask
	
	//HP 95
	Agility 98
	Dexterity 81
	Strength 83
	Wisdom 85
	//Perception 78
	Perception 120
	//Marksmanship 97
	Marksmanship 44
	Mechanics 88
	Explosives 23
	Medical 85
	Level 5
	Sneak 91

  
	//AddItem 1224	//barret w
	AddItem 2113	// uniform - white
	AddItem 3093	// combatknee short w
	AddItem 4001
	
	AddItem 19 // RPK74 Machinegun
	AddItem 907 // 5.45mm 
	//AddItem 907 // 5.45mm
	AddItem 97 //  Eotech
	AddItem 125 // Frag Grenade
	
	//AddItem 1224	//barret w
	AddItem 2113	// uniform - white
	AddItem 3093	// combatknee short w
	AddItem 4001
	
	AddItem 19 // RPK74 Machinegun
	AddItem 907 // 5.45mm 
	//AddItem 907 // 5.45mm
	AddItem 97 //  Eotech
	AddItem 125 // Frag Grenade


	XPForKilling 300
	
	VoiceType 233

}

// AI Character 3
Character ("RoyalGuard3", 2)  
{
	
	Gender 0
	SkinColor 2

	Head 1
	Torso 11
	Legs 1
	Feet 40
	
	Feet 40
	
	Cap 167	//helmet night white
	Attachment 80	//holster 2
	
	Cap 167	//helmet night white
	Attachment 80	//holster 2
	
	Agility 86
	Dexterity 95
	Strength 79
	Wisdom 80
	//Perception 100
	Perception 120
	//Marksmanship 97
	Marksmanship 58
	Mechanics 74
	Explosives 56
	Medical 82
	Level 5
	Sneak 97

	AddItem 2073	// shirt white
	AddItem 3093	// combatknee short w
	AddItem 4002 // Guardian Vest

  	AddItem 30 //  AKM 
  	AddItem 910 // 7.62mm 
  	//AddItem 910 // 7.62mm    
	//AddItem 49 // Rocket Rifle
	//AddItem 912 // Rocket
	
	AddItem 2073	// shirt white
	AddItem 3093	// combatknee short w
	AddItem 4002 // Guardian Vest

  	AddItem 30 //  AKM 
  	AddItem 910 // 7.62mm 
  	//AddItem 910 // 7.62mm    
	//AddItem 49 // Rocket Rifle
	//AddItem 912 // Rocket


	XPForKilling 300
	
	VoiceType 234

}

//AI Character   
Character ("RoyalGuard4", 2)    
{
	Gender 0
	SkinColor 1

	Head 2000
	Torso 5
	Legs 1
	Feet 40
	Cap 167	//helmet night white
	
	Attachment 50	//knife 1
	Glasses 40 //gasmask
	
	Feet 40
	Cap 167	//helmet night white
	
	Attachment 50	//knife 1
	Glasses 40 //gasmask
	
	Agility 91
	Dexterity 82
	Strength 94
	Wisdom 89
	//Perception 95
	Perception 120
	//Marksmanship 78
	Marksmanship 75
	Mechanics 74
	Explosives 12
	Medical 80
	Level 5
	Sneak 97
  
	//Additem 1236	//bandana w
	AddItem 2113	// uniform - white
	AddItem 3053	// combats w
	AddItem 4002  // Guardian Vest
	
	AddItem 22	//PSG1
	
	AddItem 95 //best scope
	
	//AddItem 18 // HK21 Machinegun
	AddItem 901 // 7.62mmN 
	//AddItem 901 // 7.62mmN 
	//AddItem 97 //  Eotech
	AddItem 100 // Large First Aidkit
	
	//Additem 1236	//bandana w
	AddItem 2113	// uniform - white
	AddItem 3053	// combats w
	AddItem 4002  // Guardian Vest
	
	AddItem 22	//PSG1
	
	AddItem 95 //best scope
	
	//AddItem 18 // HK21 Machinegun
	AddItem 901 // 7.62mmN 
	//AddItem 901 // 7.62mmN 
	//AddItem 97 //  Eotech
	AddItem 100 // Large First Aidkit

	XPForKilling 310
	
	VoiceType 233
}

//AI Character   
Character ("RoyalGuard5", 2)    
{
	Gender 1
	SkinColor 1

	Head 2001 
	Torso 2011
	Legs 2011
	Feet 40
	
	Attachment 70	//holster 1
	Attachment 03	//facecloth black
	
	Feet 40
	
	Attachment 70	//holster 1
	Attachment 03	//facecloth black
	
	Agility 92
	Dexterity 89
	Strength 73
	Wisdom 89
	//Perception 76
	Perception 120
	//Marksmanship 85
	Marksmanship 47
	Mechanics 74
	Explosives 35
	Medical 70
	Level 5
	Sneak 97
  
	AddItem 1224	//barret w
	AddItem 2113	// uniform - white
	AddItem 3093	//combatknee_short - white
	AddItem 4002 // Guardian Vest
	
	AddItem 17 // Minimi
	//AddItem 908 // 5.56mm 
	AddItem 908 // 5.56mm 
	AddItem 98 //  Reflex
  	AddItem 125 // Frag Grenade
	
	AddItem 1224	//barret w
	AddItem 2113	// uniform - white
	AddItem 3093	//combatknee_short - white
	AddItem 4002 // Guardian Vest
	
	AddItem 17 // Minimi
	//AddItem 908 // 5.56mm 
	AddItem 908 // 5.56mm 
	AddItem 98 //  Reflex
  	AddItem 125 // Frag Grenade

	XPForKilling 300
	
	VoiceType 235 // female

}

// AI Character 4
Character ("Assassin1", 2) 
{
	Gender 1
	SkinColor 1

	Head 2001 
	Torso 2011
	Legs 2011
	Feet 40	
	
	Attachment 60	//knife 02
	
	Feet 40	
	
	Attachment 60	//knife 02
	
	//HP 85
	Agility 87
	Dexterity 82
	Strength 80
	Wisdom 89
	//Perception 70
	Perception 97
	//Marksmanship 87
	Marksmanship 69
	Mechanics 74
	Explosives 56
	Medical 82
	Level 4
	Sneak 87

	Path "Enemy_Path1"
	
	Glasses 35	//nightvision
	AddItem 2201	//tshirt black
	AddItem 3088	//combatknee black
	AddItem 1231	//bandana black
	AddItem 4000 // Kevlar Vest
	
	AddItem 32 // VSS Vintorez  
	AddItem 911 // 9mm
	//AddItem 911 // 9mm 
	AddItem 96 //  4x Scope 
	AddItem 127 // Stun Grenade
	AddItem 182 // Lockpick
	
	Glasses 35	//nightvision
	AddItem 2201	//tshirt black
	AddItem 3088	//combatknee black
	AddItem 1231	//bandana black
	AddItem 4000 // Kevlar Vest
	
	AddItem 32 // VSS Vintorez  
	AddItem 911 // 9mm
	//AddItem 911 // 9mm 
	AddItem 96 //  4x Scope 
	AddItem 127 // Stun Grenade
	AddItem 182 // Lockpick

	XPForKilling 220
	
	VoiceType 232 //female

}


// AI Character 5
Character ("Assassin2", 2) 
{
	Gender 0
	SkinColor 0

	Head 12
	Torso 2000
	Legs 2000
	Feet 40
	
	Attachment 50	//knife 1
	Attachment 03	//facecloth black
	
	Feet 40
	
	Attachment 50	//knife 1
	Attachment 03	//facecloth black
	
	//HP 85
	Agility 87
	Dexterity 82
	Strength 80
	Wisdom 89
	//Perception 70
	Perception 97
	//Marksmanship 87
	Marksmanship 38
	Mechanics 74
	Explosives 56
	Medical 82
	Level 4
	Sneak 87

	Path "Enemy_Path2"

	AddItem 2108	//uniform - black
	AddItem 3048	// combat sblack
	AddItem 1250	//muetze black
	AddItem 4001 // Spectra Vest 
	
	AddItem 54 // MP5SD
	AddItem 911 // 9mm
	//AddItem 911 // 9mm
	AddItem 90 // Silencer
	AddItem 126 // Smoke Grenade
	
	AddItem 2108	//uniform - black
	AddItem 3048	// combat sblack
	AddItem 1250	//muetze black
	AddItem 4001 // Spectra Vest 
	
	AddItem 54 // MP5SD
	AddItem 911 // 9mm
	//AddItem 911 // 9mm
	AddItem 90 // Silencer
	AddItem 126 // Smoke Grenade

	XPForKilling 220
	
	VoiceType 231

}


// AI Character 6
Character ("Assassin3", 2) 
{
	
	Gender 0
	SkinColor 1

	Head 2000
	Torso 5
	Legs 1
	
	Feet 22	//sport
	
	Cap 168	//helmet black
	
	Attachment 80	//holster2
	
	Feet 22	//sport
	
	Cap 168	//helmet black
	
	Attachment 80	//holster2
	
	
	//HP 85
	Agility 87
	Dexterity 82
	Strength 80
	Wisdom 89
	//Perception 70
	Perception 97
	//Marksmanship 87
	Marksmanship 48
	Mechanics 74
	Explosives 56
	Medical 82
	Level 4
	Sneak 87

	Path "Enemy_Path3"


	AddItem 3068	// Spectra Pants  -black
	AddItem 2035	//tshirt 09 black
	AddItem 4001  // Spectra Vest
		
	AddItem 15 // TAR
	//AddItem 908 // 5_56mm 
	AddItem 908 // 5_56mm
	AddItem 98 // Reflex
  	AddItem 100 // Large First Aidkit
	
	AddItem 3068	// Spectra Pants  -black
	AddItem 2035	//tshirt 09 black
	AddItem 4001  // Spectra Vest
		
	AddItem 15 // TAR
	//AddItem 908 // 5_56mm 
	AddItem 908 // 5_56mm
	AddItem 98 // Reflex
  	AddItem 100 // Large First Aidkit

	XPForKilling 220
	
	VoiceType 230

}

//AI Character 
Character ("Assassin4", 2) 
{
	Gender 0
	SkinColor 1

	Head 2000
	Torso 5
	Legs 1
	
	Feet 40
	
	Attachment 03	//facecloth black
	
	Feet 40
	
	Attachment 03	//facecloth black
	
	//HP 85
	Agility 87
	Dexterity 82
	Strength 80
	Wisdom 89
	//Perception 70
	Perception 97
	//Marksmanship 87
	Marksmanship 85
	Mechanics 74
	Explosives 56
	Medical 82
	Level 4
	Sneak 87

	AddItem 2171	//coat - black
	AddItem 3088	// Spectra Pants -black
	AddItem 1208	//hat big - black
	AddItem 4001 // Spectra Armor
	
	
	AddItem 21 // Dragunov  
	AddItem 910 // 7.62mm 
	//AddItem 910 // 7.62mm 
	AddItem 95 // Scope
	AddItem 127 // Stun Grenade
	AddItem 161 // C4 Remote
	
	AddItem 2171	//coat - black
	AddItem 3088	// Spectra Pants -black
	AddItem 1208	//hat big - black
	AddItem 4001 // Spectra Armor
	
	
	AddItem 21 // Dragunov  
	AddItem 910 // 7.62mm 
	//AddItem 910 // 7.62mm 
	AddItem 95 // Scope
	AddItem 127 // Stun Grenade
	AddItem 161 // C4 Remote

	XPForKilling 220
	
	VoiceType 231

}

//AI Character 
Character ("Assassin5", 2) 
{
	Gender 0
	SkinColor 1

	Head 2000
	Torso 5
	Legs 1
	
	Feet 40
	
	Attachment 03	//facecloth black
	
	Feet 40
	
	Attachment 03	//facecloth black
	
	//HP 85
	Agility 87
	Dexterity 82
	Strength 80
	Wisdom 89
	//Perception 70
	Perception 97
	//Marksmanship 87
	Marksmanship 40
	Mechanics 74
	Explosives 56
	Medical 82
	Level 4
	Sneak 87

	AddItem 1223	//barret black
	AddItem 2201	//tshirt black
	AddItem 3088	// Spectra Pants - black
	AddItem 4001 // Spectra Vest
	
	
	AddItem 24 // Aksu 74 SMG
	AddItem 907 // 5.45mm
	//AddItem 907 // 5.45mm
	//AddItem 907 // 5.45mm
	AddItem 90 // Silencer
	AddItem 126 // Smoke Grenade
	AddItem 161 // C4 Remote
	
	AddItem 1223	//barret black
	AddItem 2201	//tshirt black
	AddItem 3088	// Spectra Pants - black
	AddItem 4001 // Spectra Vest
	
	
	AddItem 24 // Aksu 74 SMG
	AddItem 907 // 5.45mm
	//AddItem 907 // 5.45mm
	//AddItem 907 // 5.45mm
	AddItem 90 // Silencer
	AddItem 126 // Smoke Grenade
	AddItem 161 // C4 Remote

	XPForKilling 220
	
	VoiceType 230

}

// AI Character 7
Character ("Soldier1", 2) 
{
	
	Gender 0
	SkinColor 1

	Head 13
	Torso 5
	Legs 1
	Feet 41
	
	Glasses 30	//sunglasses
	Attachment 70	//holster 1
	
	Feet 41
	
	Glasses 30	//sunglasses
	Attachment 70	//holster 1
	
	//HP 75
	Agility 73
	Dexterity 72
	Strength 70
	Wisdom 79
	//Perception 70
	Perception 80
	//Marksmanship 77
	Marksmanship 46
	Mechanics 74
	Explosives 56
	Medical 72
	Level 3
	Sneak 77

	Path "Enemy_Path3"

	AddItem 1220	// barret red
	AddItem 2102	// uniform camo03
	AddItem 3082	// combatknee short camo03
	AddItem 4003  // Light Flak Jacket
	
	AddItem 1  //AK47 Assault Rifle
	AddItem 907 // 5.45mm
	//AddItem 907 // 5.45mm
	//AddItem 907 // 5.45mm
	AddItem 125 // Frag Grenade
	AddItem 101 // First Aidkit
	
	AddItem 1220	// barret red
	AddItem 2102	// uniform camo03
	AddItem 3082	// combatknee short camo03
	AddItem 4003  // Light Flak Jacket
	
	AddItem 1  //AK47 Assault Rifle
	AddItem 907 // 5.45mm
	//AddItem 907 // 5.45mm
	//AddItem 907 // 5.45mm
	AddItem 125 // Frag Grenade
	AddItem 101 // First Aidkit

	XPForKilling 150
	
	VoiceType 227

}

// AI Character 8
Character ("Soldier2", 2) 
{
	
	Gender 0
	SkinColor 1

	Head 2000
	Torso 5
	Legs 1
	Feet 40
	
	Feet 40
	
	//HP 75
	Agility 81
	Dexterity 71
	Strength 72
	Wisdom 79
	//Perception 70
	Perception 80
	Marksmanship 41
	Mechanics 74
	Explosives 56
	Medical 72
	Level 3
	Sneak 77

	Path "Enemy_Path3"

	AddItem 1142	// helmet glasses camo03
	AddItem 2102	// uniform camo03
	AddItem 3042	// combat short camo03
	AddItem 4004  // Flak Jacket
	
	AddItem 13 // sig commando
	AddItem 908 // 5_56mm
	//AddItem 908 // 5_56mm
	//AddItem 908 // 5_56mm
	AddItem 125 // Frag Grenade
	AddItem 105 // Bandage
	
	AddItem 1142	// helmet glasses camo03
	AddItem 2102	// uniform camo03
	AddItem 3042	// combat short camo03
	AddItem 4004  // Flak Jacket
	
	AddItem 13 // sig commando
	AddItem 908 // 5_56mm
	//AddItem 908 // 5_56mm
	//AddItem 908 // 5_56mm
	AddItem 125 // Frag Grenade
	AddItem 105 // Bandage

	XPForKilling 150
	
	VoiceType 228

}

// AI Character 9
Character ("Soldier3", 2) 
{
	
	Gender 0
	SkinColor 1

	Head 2000
	Torso 5
	Legs 1
	Feet 41
	
	Feet 41
	
	//HP 75
	Agility 91
	Dexterity 72
	Strength 70
	Wisdom 79
	//Perception 70
	Perception 80
	//Marksmanship 79
	Marksmanship 38
	Mechanics 74
	Explosives 56
	Medical 72
	Level 3
	Sneak 77

	Path "Enemy_Path3"

	AddItem 1102	// cap camo03
	AddItem 2102	// uniform camo03
	AddItem 3022	// combat camo03

	
	AddItem 44 // Spas15
	AddItem 905 // 12 Gauge
	AddItem 126 // Smoke Grenade
	
	AddItem 1102	// cap camo03
	AddItem 2102	// uniform camo03
	AddItem 3022	// combat camo03

	
	AddItem 44 // Spas15
	AddItem 905 // 12 Gauge
	AddItem 126 // Smoke Grenade

	XPForKilling 150
	
	VoiceType 229

}

// AI Character 
Character ("Soldier4", 2) 
{
	
	Gender 0
	SkinColor 0

	Head 11
	Torso 2000
	Legs 1
	Feet 40
	
	Attachment 80	//holster 2
	
	Feet 40
	
	Attachment 80	//holster 2
	
	//HP 75
	Agility 77
	Dexterity 72
	Strength 70
	Wisdom 79
	//Perception 70
	Perception 80
	//Marksmanship 77
	Marksmanship 60
	Mechanics 74
	Explosives 56
	Medical 72
	Level 3
	Sneak 77

	AddItem 1223	// barret black
	AddItem 2102	// uniform camo03
	AddItem 3027	// Kevlar Pants beige
	AddItem 4000  // Kevlar Vest
	
	AddItem 11  //Fnfal
	AddItem 901 // 7.62mmN
	//AddItem 901 // 7.62mmN
	//AddItem 901 // 7.62mmN
	AddItem 125 // Frag Grenade
	
	AddItem 1223	// barret black
	AddItem 2102	// uniform camo03
	AddItem 3027	// Kevlar Pants beige
	AddItem 4000  // Kevlar Vest
	
	AddItem 11  //Fnfal
	AddItem 901 // 7.62mmN
	//AddItem 901 // 7.62mmN
	//AddItem 901 // 7.62mmN
	AddItem 125 // Frag Grenade

	XPForKilling 150
	
	VoiceType 227

}

// AI Character 
Character ("Soldier5", 2) 
{
	
	Gender 0
	SkinColor 0

	Head 12
	Torso 2000
	Legs 1
	Feet 40
	Glasses 32	//glasses big
	
	Feet 40
	Glasses 32	//glasses big
	
	//HP 75
	Agility 77
	Dexterity 72
	Strength 70
	Wisdom 79
	//Perception 70
	Perception 80
	//Marksmanship 77
	Marksmanship 65
	Mechanics 74
	Explosives 56
	Medical 72
	Level 3
	Sneak 77

	AddItem 1223	// barret black
	AddItem 2203	// tshirt brown
	AddItem 3022	// Kevlar Pants camo3
	AddItem 4000 // Kevlar Vest
	AddItem 46 // SKS Rifle
	AddItem 910 // 7.62mm
	//AddItem 910 // 7.62mm
	AddItem 128 // Gas Grenade
	
	AddItem 1223	// barret black
	AddItem 2203	// tshirt brown
	AddItem 3022	// Kevlar Pants camo3
	AddItem 4000 // Kevlar Vest
	AddItem 46 // SKS Rifle
	AddItem 910 // 7.62mm
	//AddItem 910 // 7.62mm
	AddItem 128 // Gas Grenade

	XPForKilling 150
	
	VoiceType 228

}

// AI Character 
Character ("Soldier6", 2) 
{
	
	Gender 0
	SkinColor 1

	Head 2000
	Torso 5
	Legs 1
	Feet 40
	
	Feet 40
	
	//HP 75
	Agility 86
	Dexterity 72
	Strength 70
	Wisdom 79
	//Perception 70
	Perception 80
	//Marksmanship 58
	Marksmanship 52
	Mechanics 74
	Explosives 56
	Medical 72
	Level 3
	Sneak 77


	AddItem 1122	// helmet  camo03
	AddItem 2102	// uniform camo03
	AddItem 3027	// Kevlar Pants - beige
	AddItem 4004 // Flak Jacket 
	
	AddItem 16 // type85_01
	AddItem 910 // 7.62mm
	//AddItem 910 // 7.62mm
	AddItem 125 // Frag Grenade
	
	AddItem 1122	// helmet  camo03
	AddItem 2102	// uniform camo03
	AddItem 3027	// Kevlar Pants - beige
	AddItem 4004 // Flak Jacket 
	
	AddItem 16 // type85_01
	AddItem 910 // 7.62mm
	//AddItem 910 // 7.62mm
	AddItem 125 // Frag Grenade

	XPForKilling 150
	
	VoiceType 229

}

// AI Character 10
Character ("Brigand1", 2)  
{
	Gender 0
	SkinColor 1

	Head 2000 
	Torso 5
	Legs 1
	Feet 22	
	
	Glasses 32	//glasses fett
	
	Feet 22	
	
	Glasses 32	//glasses fett
	
	//HP 65
	Agility 80
	Dexterity 62
	Strength 60
	Wisdom 69
	Perception 70
	//Marksmanship 67
	Marksmanship 28
	Mechanics 64
	Explosives 66
	Medical 62
	Level 2
	Sneak 67

	Path "Enemy_Path2"

	AddItem 27 // Mac10
	AddItem 903 // 45Cal
	//AddItem 903 // 45Cal
	//AddItem 903 // 45Cal
	//AddItem 903 // 45Cal
	//AddItem 903 // 45Cal
	AddItem 2026	//lshirt camo07
	AddItem 3122	// Trousers Blue
	AddItem 4003 // Light Flak Jacket
	AddItem 105 // Bandages
	
	AddItem 27 // Mac10
	AddItem 903 // 45Cal
	//AddItem 903 // 45Cal
	//AddItem 903 // 45Cal
	//AddItem 903 // 45Cal
	//AddItem 903 // 45Cal
	AddItem 2026	//lshirt camo07
	AddItem 3122	// Trousers Blue
	AddItem 4003 // Light Flak Jacket
	AddItem 105 // Bandages

	XPForKilling 100
	
	VoiceType 224
}


// AI Character 11
Character ("Brigand2", 2) 
{
	
	Gender 0
	SkinColor 2
	Head 1
	Torso 11
	Legs 1
	Feet 40
	
	Attachment 50
	
	Feet 40
	
	Attachment 50
	
	//HP 65
	Agility 68
	Dexterity 62
	Strength 60
	Wisdom 69
	Perception 70
	//Marksmanship 67
	Marksmanship 31
	Mechanics 64
	Explosives 66
	Medical 62
	Level 2
	Sneak 67
	
	Path "Enemy_Path3"

	AddItem 1260	//steelhelmet
	AddItem 2039	//tshirt 13
	AddItem 3046	// combat camo07
	AddItem 37 // FN Barracuda Revolver
	AddItem 900 // CAL 357
	//AddItem 900 // CAL 357
	//AddItem 900 // CAL 357
	AddItem 104 // Stimpak
	
	AddItem 1260	//steelhelmet
	AddItem 2039	//tshirt 13
	AddItem 3046	// combat camo07
	AddItem 37 // FN Barracuda Revolver
	AddItem 900 // CAL 357
	//AddItem 900 // CAL 357
	//AddItem 900 // CAL 357
	AddItem 104 // Stimpak

	XPForKilling 100
	
	VoiceType 225

}

// AI Character 12
Character ("Brigand3", 2)  
{
	
	Gender 0
	SkinColor 1


	Head 2000
	Torso 5
	Legs 1
	Feet 22
	
	Feet 22

	//HP 65
	Agility 79
	Dexterity 62
	Strength 60
	Wisdom 69
	Perception 70
	//Marksmanship 67
	Marksmanship 33
	Mechanics 64
	Explosives 66
	Medical 62
	Level 2
	Sneak 67

	Path "Enemy_Path3"

	AddItem 33 // M870 Shotgun
	AddItem 905 //Gauge 12
	AddItem 1180	//hat
	AddItem 2031	// tshirt05
	AddItem 4003 // Light Flak Jacket
	AddItem 104 // Stimpak
	
	AddItem 33 // M870 Shotgun
	AddItem 905 //Gauge 12
	AddItem 1180	//hat
	AddItem 2031	// tshirt05
	AddItem 4003 // Light Flak Jacket
	AddItem 104 // Stimpak

	XPForKilling 100
	
	VoiceType 226
}

// AI Character 
Character ("Brigand4", 2)  
{
	Gender 0
	SkinColor 1

	Head 13
	Torso 5
	Legs 1
	Feet 41	//brown boots	
	
	Glasses 31	//sunglasses fett
	
	Feet 41	//brown boots	
	
	Glasses 31	//sunglasses fett
	
	//HP 65
	Agility 70
	Dexterity 62
	Strength 60
	Wisdom 69
	Perception 70
	//Marksmanship 67
	Marksmanship 32
	Mechanics 64
	Explosives 66
	Medical 62
	Level 2
	Sneak 67

	AddItem 1251	// muetze brown
	AddItem 2205	//tshirt grey
	AddItem 3025	//combat cmao06
	AddItem 28 // Tek9
	AddItem 911 //9mm
	//AddItem 911 //9mm
	//AddItem 911 //9mm
	AddItem 90	//Silencer
	AddItem 104 // Stimpak
	
	AddItem 1251	// muetze brown
	AddItem 2205	//tshirt grey
	AddItem 3025	//combat cmao06
	AddItem 28 // Tek9
	AddItem 911 //9mm
	//AddItem 911 //9mm
	//AddItem 911 //9mm
	AddItem 90	//Silencer
	AddItem 104 // Stimpak

	XPForKilling 100
	
	VoiceType 224

}

// AI Character 
Character ("Brigand5", 2)  
{
	Gender 0
	SkinColor 0

	Head 12
	Torso 2000
	Legs 1
	Feet 41	//brown boots	
	
	Feet 41	//brown boots
	
	
	//HP 65
	Agility 67
	Dexterity 62
	Strength 60
	Wisdom 69
	Perception 70
	//Marksmanship 67
	Marksmanship 28
	Mechanics 64
	Explosives 66
	Medical 62
	Level 2
	Sneak 67

	AddItem 1108	//cap black
	AddItem 2066	//shirt camo07
	AddItem 3030	// Kevlar Pants Brown
	AddItem 37 // FN Barracuda Revolver
	AddItem 900 // CAL 357
	//AddItem 900 // CAL 357
	//AddItem 900 // CAL 357
	AddItem 104 // Stimpak
	
	AddItem 1108	//cap black
	AddItem 2066	//shirt camo07
	AddItem 3030	// Kevlar Pants Brown
	AddItem 37 // FN Barracuda Revolver
	AddItem 900 // CAL 357
	//AddItem 900 // CAL 357
	//AddItem 900 // CAL 357
	AddItem 104 // Stimpak
	

	XPForKilling 100
	
	VoiceType 225

}

// AI Character 13
Character ("Bandit1", 2) 
{
	Gender 0
	SkinColor 1

	Head 2000
	Torso 5
	Legs 1
	Feet 63	//cowboy
	
	Glasses 31
	
	Feet 63	//cowboy
	
	Glasses 31
	
	Agility 46
	Dexterity 37
	Strength 60
	Wisdom 69
	Perception 70
	Marksmanship 18
	Mechanics 64
	Explosives 66
	Medical 62
	Level 1
	Sneak 67

	
	AddItem 1244	//bandana m1
	AddItem 3127	// jeans
	AddItem 41 //Beretta 42F
	AddItem 104 // Stimpak
	AddItem 911 //9mm
	
	AddItem 1244	//bandana m1
	AddItem 3127	// jeans
	AddItem 41 //Beretta 42F
	AddItem 104 // Stimpak
	AddItem 911 //9mm

	XPForKilling 50
	
	VoiceType 221
	
}


// AI Character 14
Character ("Bandit2", 2) 
{
	
	Gender 0
	SkinColor 1

	Head 2000
	Torso 5
	Legs 0
	Feet 20	//chucks
	Cap 550	//hair reaper black
	
	Attachment 00	// facecloth 1

	AddItem 2021	// tshirt camo2
	
	Feet 20	//chucks
	
	Attachment 00	// facecloth 1

	AddItem 2021	// tshirt camo2

	Agility 58
	Dexterity 52
	Strength 50
	Wisdom 59
	Perception 70
	Marksmanship 21
	Mechanics 54
	Explosives 56
	Medical 52
	Level 1
	Sneak 57

	AddItem 36 // 36. Special Revolver
	AddItem 902 // 36 CAL
	AddItem 902 // 36 CAL
	AddItem 104 // Stimpak
	
	AddItem 36 // 36. Special Revolver
	AddItem 902 // 36 CAL
	AddItem 902 // 36 CAL
	AddItem 104 // Stimpak
	

	XPForKilling 50
	
	VoiceType 222

}

// AI Character 15
Character ("Bandit3", 2) 
{
	Gender 0
	SkinColor 1

	Head 2000
	Torso 5
	Legs 1
	Feet 24	//normal brown
	
	Attachment 04
	
	Feet 24	//normal brown
	
	Attachment 04
	
	Agility 57
	Dexterity 52
	Strength 50
	Wisdom 59
	Perception 70
	Marksmanship 10
	Mechanics 54
	Explosives 56
	Medical 52
	Level 1
	Sneak 57

	Path "Enemy_Path1"
	Additem 1112	//bcap grey
	AddItem 2222	//lshirt flanell
	AddItem 3027	//combaz beige
	
	AddItem 53  // Axe
	
	Additem 1112	//bcap grey
	AddItem 2222	//lshirt flanell
	AddItem 3027	//combaz beige
	
	AddItem 53  // Axe
	
	XPForKilling 50
	
	VoiceType 221
}

// AI Character 13
Character ("Bandit4", 2) 
{
	Gender 0
	SkinColor 1

	Head 2000
	Torso 2001
	Legs 1
	Feet 1 		//barefoot
	
	Feet 1 		//barefoot
	
	Agility 57
	Dexterity 52
	Strength 50
	Wisdom 59
	Perception 70
	Marksmanship 10
	Mechanics 54
	Explosives 56
	Medical 52
	Level 1
	Sneak 57

	AddItem 1231	//bandana black
	//AddItem 2062	// shirt camo03
	AddItem 3127	// Jeans Blue
	
	AddItem 52 	//Machete
	AddItem 127 // Stun Grenade
	
	AddItem 1231	//bandana black
	//AddItem 2062	// shirt camo03
	AddItem 3127	// Jeans Blue
	
	AddItem 52 	//Machete
	AddItem 127 // Stun Grenade

	XPForKilling 50
	
	VoiceType 222
}

// AI Character 13
Character ("Bandit5", 2) 
{
	Gender 0
	SkinColor 2
	Head 1
	Torso 12
	Legs 115
	Feet 50		
	
	Feet 50
		
	Agility 70
	Dexterity 52
	Strength 50
	Wisdom 59
	Perception 70
	Marksmanship 28
	Mechanics 54
	Explosives 56
	Medical 52
	Level 1
	Sneak 57

	AddItem 1238	//bandana 
	//AddItem 2150	// bjacket
	AddItem 3024	// 
	
	AddItem 36 // 36. Special Revolver
	AddItem 902 // 36 CAL
	AddItem 902 // 36 CAL
	
	AddItem 1238	//bandana 
	//AddItem 2150	// bjacket
	AddItem 3024	// 
	
	AddItem 36 // 36. Special Revolver
	AddItem 902 // 36 CAL
	AddItem 902 // 36 CAL

	XPForKilling 50
	
	VoiceType 221
}

// AI Character 13
Character ("Bandit6", 2) 
{
	Gender 1
	SkinColor 2
	
	Head 4
	Torso 2012
	//Legs 2012
	Legs 175
	Feet 25		
	
	Feet 25
	
	Cap 72	//17 hair black
	
	Glasses 31 
	
	Glasses 31 
	
	Agility 57
	Dexterity 52
	Strength 50
	Wisdom 59
	Perception 70
	Marksmanship 14
	Mechanics 54
	Explosives 56
	Medical 52
	Level 1
	Sneak 57

	AddItem 3023	// combat camo 04
	
	AddItem 38 // Desert Eagle
	AddItem 900// Cal 357
	//AddItem 900// Cal 357
	
	AddItem 3023	// combat camo 04
	
	AddItem 38 // Desert Eagle
	AddItem 900// Cal 357
	//AddItem 900// Cal 357

	XPForKilling 50
	
	VoiceType 223
	
}

//////////////////////---HILLBILLY--/////////////////////////////////////////

//Cousin
Character ("Hillbilly1", 3) 
{
	Gender 0
	SkinColor 0
	
	Head 11
	Torso 2012
	//Legs 2012
	//Legs 175
	Feet 83
	
	Feet 83
	
	Legs 1
	//Feet 22	
	
	Cap 72	//17 hair black
	
	Glasses 31 
	
	Glasses 31 
	
	Agility 80
	Dexterity 41
	Strength 41
	Wisdom 7
	Perception 69
	Marksmanship 41
	Mechanics 8
	Explosives 27
	Medical 1
	Level 2
	Sneak 57

	AddItem 1225	// bearcap
	AddItem 2222	// Karoshirt
	//AddItem 3127	// Trouses
	
	AddItem 33 // Shotgun
	AddItem 905// 120Cal
	AddItem 7  // Knife
	
	AddItem 1225	// bearcap
	AddItem 2222	// Karoshirt
	//AddItem 3127	// Trouses
	
	AddItem 33 // Shotgun
	AddItem 905// 120Cal
	AddItem 7  // Knife

	XPForKilling 85
	
	VoiceType 221
	
}
//Bobby
Character ("Hillbilly2", 3) 
{
	Gender 0
	SkinColor 0
	
	Head 6
	Torso 2012
	//Legs 2012
	Legs 175
	Feet 25		
	
	Feet 25
	
	Cap 266	//truckercap
	
	Glasses 31 
	
	Glasses 31 
	
	Agility 65
	Dexterity 61
	Strength 105
	Wisdom 1
	Perception 65
	Marksmanship 25
	Mechanics 8
	Explosives 4
	Medical 5
	Level 2
	Sneak 32

	AddItem 1251	// bearhat2
	AddItem 2220	// karoshirt
	AddItem 3022	// Combattrouses
	AddItem 5041	// Combattrouses
	
	AddItem 20 // Shotgun2
	AddItem 905// 120Cal
	AddItem 53  // Axe
	
	AddItem 1251	// bearhat2
	AddItem 2220	// karoshirt
	AddItem 3022	// Combattrouses
	AddItem 5041	// Combattrouses
	
	AddItem 20 // Shotgun2
	AddItem 905// 120Cal
	AddItem 53  // Axe

	XPForKilling 100
	
	VoiceType 222
	
}
//Psycho
Character ("Hillbilly3", 3) 
{
	Gender 0
	SkinColor 0
	
	Head 3
	Torso 2012
	Legs 175
	Feet 25		
	
	Feet 25
	
	Cap 72	//17 hair black
	
	Glasses 31 
	
	Glasses 31 
	
	Agility 86
	Dexterity 91
	Strength 93
	Wisdom 82
	Perception 71
	Marksmanship 30
	Mechanics 3
	Explosives 5
	Medical 65
	Level 2
	Sneak 62

	AddItem 1242	// Bandana
	AddItem 2221	// karoshirt
	AddItem 3025	// Combattrouses
	AddItem 5020	// Combattrouses
	
	AddItem 53  // Axe
	AddItem 4000  // Vest
	AddItem 6032  // Sunglasses
	
	AddItem 1242	// Bandana
	AddItem 2221	// karoshirt
	AddItem 3025	// Combattrouses
	AddItem 5020	// Combattrouses
	
	AddItem 53  // Axe
	AddItem 4000  // Vest
	AddItem 6032  // Sunglasses

	XPForKilling 110
	
	VoiceType 224
	
}
//Shoota
Character ("Hillbilly4", 3) 
{
	Gender 0
	SkinColor 1
	
	Head 3
	Torso 2012
	Legs 175
	Feet 25		
	
	Feet 25
	
	Cap 269
	
	Glasses 31 
	
	Glasses 31 
	
	Agility 72
	Dexterity 78
	Strength 71
	Wisdom 75
	Perception 82
	Marksmanship 30
	Mechanics 3
	Explosives 5
	Medical 65
	Level 2
	Sneak 62

	//AddItem 1225	// Hat
	AddItem 6002	// Facestuff
	AddItem 2151	// Combattrouses
	AddItem 3065	// Combattrouses
	AddItem 5062	// Shoes
	
	AddItem 45  // Mini-14
	AddItem 908 //5_56mm
	AddItem 740 //Booze
	AddItem 6031  // Sunglasses
	
	//AddItem 1225	// Hat
	AddItem 6002	// Facestuff
	AddItem 2151	// Combattrouses
	AddItem 3065	// Combattrouses
	AddItem 5062	// Shoes
	
	AddItem 45  // Mini-14
	AddItem 908 //5_56mm
	AddItem 740 //Booze
	AddItem 6031  // Sunglasses

	XPForKilling 120
	
	VoiceType 225	
}

//////////////////////---NPCS--/////////////////////////////////////////

////////////////////--CHILDREN--//////////////////////////////////////
// Kind Junge 1 - 
Character ("npc_kid1", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Torso 1001	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 1001	//1001-1005 shorts; 2020 naked
	Feet 300	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 2

}

// Kind Junge 2 - 
Character ("npc_kid2", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	Cap 1002
	Torso 1002	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 1002	//1001-1005 shorts; 2020 naked
	Feet 301	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 2

}

// Kind Junge 3 - 
Character ("npc_kid3", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Torso 1003	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 1003	//1001-1005 shorts; 2020 naked
	Feet 300	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 2

}

// Kind Junge 4 - 
Character ("npc_kid4", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	Cap 1002
	Torso 1004	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 1004	//1001-1005 shorts; 2020 naked
	Feet 302	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 2

}

// Kind Junge 5 - 
Character ("npc_kid5", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Torso 1020	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 1005	//1001-1005 shorts; 2020 naked
	Feet 300	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 2

}

// Kind Junge 6 - 
Character ("npc_kid6", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	Cap 1002
	Torso 1021	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 1001	//1001-1005 shorts; 2020 naked
	Feet 301	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 3

}

// Kind Junge 7 - 
Character ("npc_kid7", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Torso 1022	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 2021	//1001-1005 shorts; 2020 naked
	Feet 300	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 3

}

// Kind Junge 8 - 
Character ("npc_kid8", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Torso 1023	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 1002	//1001-1005 shorts; 2020 naked
	Feet 300	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 3

}

// Kind Junge 9 - 
Character ("npc_kid9", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Torso 1024	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 1005	//1001-1005 shorts; 2020 naked
	Feet 302	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 3

}

// Kind Junge 10 - oben ohne
Character ("npc_kid10", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Torso 2021	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 1003	//1001-1005 shorts; 2020 naked
	Feet 300	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 3

}

// Kind Mdchen 11 - pullover
Character ("npc_kid11", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Cap 1000	//1000-1001 hair
	Torso 1005	//1001-1005 pullover;
				//1010-1014 skirt(nur naked feet);
				//1020-1025 tshirt;2020 naked
	Legs 2021	//1001-1005 shorts; 2020 naked
	Feet 300	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 2

}

// Kind Mdchen 12 - 
Character ("npc_kid12", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Cap 1001	//1000-1001 hair
	Torso 1010	//1001-1005 pullover;
				//1010-1014 skirt(nur naked feet);
				//1020-1025 tshirt;2020 naked
	Legs 2021	//1001-1005 shorts; 2020 naked
	Feet 301	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 2

}

// Kind Mdchen 13 - 
Character ("npc_kid13", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Cap 1000	//1000-1001 hair
	Torso 1011	//1001-1005 pullover;
				//1010-1014 skirt(nur naked feet);
				//1020-1025 tshirt;2020 naked
	Legs 2021	//1001-1005 shorts; 2020 naked
	Feet 300	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 2

}

// Kind Mdchen 14 - 
Character ("npc_kid14", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	//TRANSVESTIT Cap 1001	//1000-1001 hair
	Torso 1012	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 2021	//1001-1005 shorts; 2020 naked
	Feet 302	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 2

}

// Kind Mdchen 15 - 
Character ("npc_kid15", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Cap 1001	//1000-1001 hair
	Torso 1013	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 2021	//1001-1005 shorts; 2020 naked
	Feet 300	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 2

}

// Kind Mdchen 16 - 
Character ("npc_kid16", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Cap 1000	//1000-1001 hair
	Torso 1014	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 2021	//1001-1005 shorts; 2020 naked
	Feet 301	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 3

}

// Kind Mdchen 17 - tshirt
Character ("npc_kid17", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Cap 1000	//1000-1001 hair
	Torso 1025	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 1004	//1001-1005 shorts; 2020 naked
	Feet 301	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 3

}

// Kind Mdchen 18 - (nicht mehr naked)
Character ("npc_kid18", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Cap 1001	//1000-1001 hair
	Torso 1021	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 2021	//1001-1005 shorts; 2020 naked
	Feet 300	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 3

}

////////////////---FEMALES--//////////////////////////////////////////


// Erwachsene Frau 1 - normal
Character ("npc_female1", 5)
{
	
	Gender 1
	SkinColor 1

	Head 2001	//e brown
	Cap 88	//hair 23
	Torso 206	//tshirt white
	Legs 127	//tight jeans
	Feet 81	//ballarinas02

}
// Erwachsene Frau 2 - edel
Character ("npc_female2", 5)
{
	
	Gender 1
	SkinColor 0

	Head 14
	Cap 26	//hair 06
	Torso 70	//shirt brown
	Legs 159	//skirt grey
	Feet 80	//ballarinas01
	
}
// Erwachsene Frau 3 - jung
Character ("npc_female3", 5)
{
	
	Gender 1
	SkinColor 1

	Head 2001	//e brown
	Cap 36	//hair 08
	Torso 38	// tshirt 12
	Legs 184	//hotpants 01
	Feet 20	//feet chucks

}

// Erwachsene Frau 4 - bitch1
Character ("npc_female4", 5)
{
	
	Gender 1
	SkinColor 0

	Head 14	//
	Cap 57	//hair 13
	Torso 2010	// bikini
	Legs 172	//hotpants camo03
	Feet 70	//bitchboots


}

// Erwachsene Frau 5- bitch2
Character ("npc_female5", 5)
{
	
	Gender 1
	SkinColor 1

	Head 2001	
	Cap 64	//15 black
	Torso 2011	// bikini
	Legs 179	// hotpants blue	
	Feet 61	//cboots
	


}

// Erwachsene Frau 5- bitch3
Character ("npc_female6", 5)
{
	
	Gender 1
	SkinColor 2

	Head 4	
	Cap 84	//20 black
	Torso 315	// top
	Legs 186	// hotpants 	
	Feet 71	//bitchboots
	Glasses 31 


}


// Erwachsene Frau  - poor1
Character ("npc_female7", 5)
{
	
	Gender 1
	SkinColor 1

	Head 2001
	Cap 60	// hair 14 black
	Torso 306	//brown top 1
	Legs 182	//hotpants grey
	Feet 11	//barefoot brown
	
	//Type Beggar
	NPCType 1

}

// Erwachsene Frau  - poor2
Character ("npc_female8", 5)
{
	
	Gender 1
	SkinColor 1

	Head 2001
	Cap 214	//strohhut
	Torso 2011	//bikini brown
	Legs 115
	Feet 11	//barefoot brown
	
	//Type Beggar
	NPCType 1

}

// Erwachsene Frau  - poor3
Character ("npc_female9", 5)
{
	
	Gender 1
	SkinColor 1

	Head 2001
	Cap 74	// hair 17 brown
	Torso 200	//tshirt beige
	Legs 180	//hp brown
	Feet 11	//barefoot brown

	//Type Beggar
	NPCType 1

}

// Erwachsene Frau  - rich1
Character ("npc_female10", 5)
{
	
	Gender 1
	SkinColor 0

	Head 14
	Cap 26	//hair 06
	Torso 120	//jacket 1
	Legs 154	//skirt beige
	Feet 82	//ballarinas03


}

// Erwachsene Frau  - rich2
Character ("npc_female11", 5)
{
	
	Gender 1
	SkinColor 0

	Head 14
	Cap 69	//hair 16 blonde
	Torso 93	//lshrit white
	Legs 155	//skirt black
	Feet 81	//ballarinas03
	
	Glasses 22	//black sungl matrix


}

// Erwachsene Frau  - rich3
Character ("npc_female12", 5)
{
	
	Gender 1
	SkinColor 0

	Head 14
	Cap 59	//hair 13 red
	Torso 129	//jacket white
	Legs 126	//tr white
	Feet 80	//ballarinas01

	Glasses 21 

}

////////////////---MALES--////////////////////////////////////////////

// Erwachsener Mann 1 - gaertner
Character ("npc_male1", 5)
{
	
	Gender 0
	SkinColor 0

	Head 0
	Cap 214	//strohhut
	Torso 175	//coat grey
	Legs 125	// trousers grey	
	Feet 21	// shoes leather




}
// Erwachsener Mann 2 - business
Character ("npc_male2", 5)
{
	
	Gender 0
	SkinColor 1

	Cap	540	//scully black
	Head 2000
	Torso 123	//jacket beige
	Legs 127	// trousers jeans
	Feet 22	// shoes sport



}
// Erwachsener Mann 3 - biker
Character ("npc_male3", 5)
{
	
	Gender 0
	SkinColor 1

	Head 2000
	Cap 108	//cap black
	Torso 150	//bjacket 01
	Legs 138	//trousertight leather IN
	Feet 62	//cboots 03_02




}
// Erwachsener Mann 4 - employee
Character ("npc_male4", 5)
{
	
	Gender 0
	SkinColor 1
	
	Head 2000
	Cap 189	//hat blue
	Torso 76	//shirt 03
	Legs 202	//shorts blue
	Feet 40	//boots



}
// Erwachsener Mann 5 - normaler typ
Character ("npc_male5", 5)
{
	
	Gender 0
	SkinColor 1

	Head 2000
	
	Torso 87	//lshirt 
	Legs 31	//combat green
	Feet 41	//boots 02

	Glasses 22 	//sunglasses black

}



// Erwachsener Mann -  Doctor 01
Character ("npc_male6", 5)
{
	
	Gender 0
	SkinColor 0

	Head 5	
	
	Cap 553	// hair pferdeschwanz grey
	Glasses 31	//sunglasses
	
	Torso 176	//coat white
	Legs 103	//trouser brown
	Feet 25	//normal white


}

// Erwachsener Mann  / arm1
Character ("npc_male7", 5)
{
	
	Gender 0
	SkinColor 1

	Head 2000	
	
	//Cap	230	//bandana beige
	
	Torso 225	//lshirt dirty
	Legs 115	//trouser dirty
	Feet 0	//baerfoot


}

// Erwachsener Mann / arm2
Character ("npc_male8", 5)
{
	
	Gender 0
	SkinColor 1

	Head 2000	
	
	Cap 214	//strohhut
	Torso 6	//undershirt2
	Legs 115	//trouser dirty
	Feet 0	//baerfoot
	
	//Type Beggar
	NPCType 1

}

// Erwachsener Mann / arm3
Character ("npc_male9", 5)
{
	
	Gender 0
	SkinColor 1

	Head 13
	
	Cap 235	//bandana grey
	Torso 2001	// naked brown
	Legs 205 	//shorts grey
	//Feet 0	//barefoot
	Feet 83	//rubberboots
	
	//Type Beggar
	NPCType 1

}

// Erwachsener Mann / arm
Character ("npc_male10", 5)
{
	
	Gender 0
	SkinColor 0

	Head 6
	
	Cap 214	//strohhut
	Torso 0 	// white shirt 1
	Legs 115	//trouser dirty
	Feet 0	//barefoot
	
	//Type Beggar
	NPCType 1

}

// Erwachsener Mann / reich
Character ("npc_male11", 5)
{
	
	Gender 0
	SkinColor 0

	Head 5	
	Cap	538	// igor grey
	
	Torso 121	// jacket 02
	Legs 125	// trouser grey
	Feet 23	// normal black

	Glasses 20 	// glasses brown
}

// Erwachsener Mann / reich
Character ("npc_male12", 5)
{
	
	Gender 0
	SkinColor 0

	Head 11	
	Cap 526	// lynx blond
	
	Torso 127	// jacket green
	Legs 123	// tr brown
	Feet 21	// leather

	
}

// Erwachsener Mann / reich
Character ("npc_male13", 5)
{
	
	Gender 0
	SkinColor 0

	Head 12	
	Cap 208	// hat b black
	
	Torso 129	//jacket white
	Legs 126	// tr white
	Feet 61	//cboots

	
}

//  Gefaengnissinsasse 1
Character ("npc_male_jail1", 5)
{
	
	Gender 0
	SkinColor 1

	Head 13
	
	Portrait 1010 //Wrong portrait yet, is needed for recruitment
	
	Agility 53
	Dexterity 62
	Strength 73
	Wisdom 49
	Perception 52
	Marksmanship 51
	Mechanics 34
	Explosives 38
	Medical 12
	Level 2
	Sneak 58
	
	Torso 2001	
	Legs 2001
	Feet 1

	Additem 2078 //jail shirt
	Additem 3129 //trousers jail

	Glasses 21	//glasses
}

// Gefaengnissinsasse 2
Character ("npc_male_jail2", 5)
{
	
	Gender 0
	SkinColor 0

	Head 3
	
	Portrait 1010 //Wrong portrait yet, is needed for recruitment
	
	Agility 41
	Dexterity 69
	Strength 73
	Wisdom 49
	Perception 52
	Marksmanship 51
	Mechanics 34
	Explosives 38
	Medical 12
	Level 2
	Sneak 58
	
	Torso 2000	
	Legs 2000
	Feet 0
	
	Additem 5020	// chucks
	
	Additem 2078 //jail shirt
	Additem 3129 //trousers jail

}

//  Gefaengnissinsasse 3
Character ("npc_male_jail3", 5)
{
	
	Gender 0
	SkinColor 1

	Head 2000
	
	Portrait 1010 //Wrong portrait yet, is needed for recruitment
	
	Agility 75
	Dexterity 40
	Strength 62
	Wisdom 49
	Perception 52
	Marksmanship 54
	Mechanics 34
	Explosives 38
	Medical 12
	Level 2
	Sneak 58
	
	
	Torso 2001	//naked brown
	Legs 2001
	Feet 1

	Additem 3129 //trousers jail
	Additem 5020	// chucks

}

//  Gefaengnissinsasse 4
Character ("npc_male_jail4", 5)
{
	
	Gender 0
	SkinColor 0

	Head 12
	
	Portrait 1010 //Wrong portrait yet, is needed for recruitment
	
	Agility 71
	Dexterity 54
	Strength 73
	Wisdom 32
	Perception 49
	Marksmanship 46
	Mechanics 31
	Explosives 38
	Medical 15
	Level 2
	Sneak 51
	
	
	Torso 2000	//naked white
	Legs 2000
	Feet 0
	
	Additem 3129 //trousers jail
	Additem 5020	// chucks
	


}

//  Gefaengnissinsasse 5
Character ("npc_male_jail5", 5)
{
	
	Gender 0
	SkinColor 1

	Head 2000
	
	Portrait 1010 //Wrong portrait yet, is needed for recruitment
	
	Agility 44
	Dexterity 49
	Strength 61
	Wisdom 56
	Perception 61
	Marksmanship 59
	Mechanics 34
	Explosives 44
	Medical 12
	Level 2
	Sneak 58
	
	Torso 2001	
	Legs 2001
	Feet 1

	Additem 3129 //trousers jail
	Additem 5020	// chucks

	Additem 1236	//bandana white
	Additem 2078 //jail shirt
}

//  Gefaengnissinsasse 6
Character ("npc_male_jail6", 5)
{
	
	Gender 0
	SkinColor 2

	Head 01
	
	Portrait 1010 //Wrong portrait yet, is needed for recruitment
	
	Agility 53
	Dexterity 62
	Strength 71
	Wisdom 49
	Perception 52
	Marksmanship 54
	Mechanics 34
	Explosives 38
	Medical 12
	Level 2
	Sneak 58
	
	Torso 2002	
	Legs 2002
	Feet 2
	
	Additem 2078 //jail shirt
	Additem 3129 //trousers jail
	Additem 5020	// chucks

}

//  OP doc 01
Character ("npc_male_op1", 5)
{
	
	Gender 0
	SkinColor 2
	
	Cap 248

	Head 01
	
	
	Torso 79 
	Legs 116
	Feet 25

}

//miner01
Character ("miner_01", 5)
{
	
	Gender 0
	SkinColor 1
	Eyecolor 1
	
	Head 2000
	Portrait 1006
	
	
	Agility 50
	Dexterity 40
	Strength 80
	Wisdom 45
	Perception 45
	Marksmanship 35
	Mechanics 40
	Explosives 55
	Medical 15
	Level 1
	Sneak 35
	
	
	Torso 2001	
	Legs 2001
	Feet 1

	Additem 2090	//lshirtbrown
	Additem 3030	//combat brown
	AddItem 5040	//boots black
	AddItem 1233	//bandana brown
	
	//VoiceType 148
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	TextIndex 1
	
}

//miner02
Character ("miner_02", 5)
{
	
	Gender 0
	SkinColor 1
	Eyecolor 1
	
	Head 13
	Portrait 1002
	
	Agility 52
	Dexterity 36
	Strength 88
	Wisdom 32
	Perception 37
	Marksmanship 44
	Mechanics 39
	Explosives 41
	Medical 33
	Level 1
	Sneak 12
	
	Torso 2001	
	Legs 2001
	Feet 1

	Additem 2070	//shirtbrown
	Additem 3127	//jeans
	AddItem 5041	//boots black
	AddItem 1233	//bandana brown
	
	//VoiceType 148
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	TextIndex 1
	
}

//miner03
Character ("miner_03", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 1
	
	Head 0
	Portrait 1008
	
	Torso 2000	
	Legs 2000
	Feet 0
	
	Agility 32
	Dexterity 41
	Strength 65
	Wisdom 41
	Perception 62
	Marksmanship 42
	Mechanics 25
	Explosives 42
	Medical 21
	Level 1
	Sneak 23

	Additem 2203	//tshirt brown
	Additem 3123	//trousers brown
	AddItem 5040	//boots black
	AddItem 1110	//cap brown
	
	//VoiceType 148
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	TextIndex 1
	
}

////////////////////////////////////////////////////////////////////////////////////
///////////////////////---UNIQUE-NPCS--//////////////////////////////////////////

// rich kid
Character ("Rich Kid", 5)
{
	Gender 0
	SkinColor 0
	Eyecolor 0
	
	Head 30
	Portrait 1006
	//Cap 558	//static red
	
	Torso 2000
	Legs  206	//shorts white
	Feet 0
	Glasses 21	//glasses black

	AddItem 1113	//cap white
	AddItem 2074	//hawaii blue
	
  RejectAnswer 0

	//VoiceType 160
	VoiceType 161
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 1
		
}
// 75 Deidranna
Character ("Deidranna", 2) 
{
	
	Gender 1
	SkinColor 0
	Portrait 1075
	Eyecolor 1
	FacialAnimType 3

	Level 9
	
	Head 75
	Cap 31	//hair Deidranna
	Torso 152	//bjacketblack
	//Torso 88	//lshirt black
	//Legs 159	//skirt grey
	Legs 136	//
	Feet 50	//bikerboots
	
	RejectAnswer 1

	VoiceType 238
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////
	TextIndex 4
	
	Agility 97
	Dexterity 87
	Strength 90
	Wisdom 91
	Perception 70
	Marksmanship 99
	Mechanics 75
	Explosives 99
	Medical 20
	Level 9
	Sneak 95
	
	AddItem 4000 	// Kevlar Vest +1	
	
	AddItem 18 // HK21 Machinegun
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 97 //  Eotech
	AddItem 125 // Frag Grenade
	
	AddItem 4000 	// Kevlar Vest +1	
	
	AddItem 18 // HK21 Machinegun
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 97 //  Eotech
	AddItem 125 // Frag Grenade

	XPForKilling 400

}

//85 Brenda Drake // bikerchick
Character ("Brenda", 5)
{
	
	Gender 1
	SkinColor 0
	Eyecolor 0
	Cap 92	//brenda 
	
	Head 85
	Portrait 1075
	FacialAnimType 3 
	//Portrait 1014
	//FacialAnimType 0

	Torso 37	//tshirt 11
	Legs 128	// leather tr	
	Feet 40	//boots	
	
	//Glasses 30	//sungl
	
	VoiceType 85
	
	RejectAnswer 2
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 4
	
}

//80 Dr. Steven Willis
Character ("Willis", 5)
{
	Gender 0
	SkinColor 0
	EyeColor 0
	
	Head 05
	Portrait 1002
	Cap 526	//lynx blond
	
	Torso 3
	Legs 2000
	Feet 0

	AddItem 2176	//coat w
	AddItem 3120	// trousers beige
	AddItem 5025	//normal white

	VoiceType 80
	RejectAnswer 3	
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 1
	
}
//86 Peter Kingpin Klaus
Character ("Kingpin", 5)
{
	
	Gender 0
	SkinColor 1

	Head 156
	Portrait 1008
	Eyecolor 1
	Cap 500	// grunty black
	Torso 121	//jacket 
	Legs 126 	//tr w
	Feet 63
	
	Glasses 31	//sunglasses big
	
	VoiceType 86
	RejectAnswer 4
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 1
	
}

//97 Skyrider 
Character ("Skyrider", 5)
{
	
	Gender 0
	SkinColor 2
	Eyecolor 1

	Head 18
	Portrait 1001
	
	Cap 265
	Torso 152	//bjacketblack
	Legs 122 	//trousers blue	
	Feet 23	//normal black
	
	//AddItem 1109	//cap blue
	
	VoiceType 97
	RejectAnswer 5
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 1
	

}

//98 Pablo Greco //cargo department at airport

///// NOT USED FOR QUESTS ////

Character ("Pablo", 5)
{
	
	Gender 0
	SkinColor 1
	Eyecolor 1

	Head 2000
	Portrait 1007
	Cap	535	
	Torso 206
	Legs 202 	//shorts blue	
	Feet 24	//normal brown
  
  	RejectAnswer 6	

	VoiceType 98

	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 1

	
}

//100 Father John Walker - JACKET+HEAD MISSING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Character ("Walker", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 1
	
	Head 100
	Portrait 1012
	//Cap 108
	Torso 171	
	Legs 101 
	Feet 24	

	Glasses 21 //brown glasses
	//AddItem 6021//brown glasses
	VoiceType 100
	
  RejectAnswer 7
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 1
		
}

//NUR EINGETAGEN DAMIT TEST MAP CHARACTERS GEHT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Character ("Father", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 1
	
	Head 100
	Portrait 1012
	//Cap 108
	Torso 171	
	Legs 101 
	Feet 24	

	Glasses 21 //brown glasses
	//AddItem 6021//brown glasses
	VoiceType 100
	
  RejectAnswer 7
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 1
		
}


// LOOKALIKE OF FATHER FOR TEST QUEST ON TEST MAP
Character ("Father_Test", 5) 
{
	Gender 0
	SkinColor 0
	Eyecolor 1
	
	Head 100
	Portrait 1012
	//Cap 108
	Torso 171	
	Legs 101 
	Feet 24	
	Glasses 21 //brown glasses
	//AddItem 6021//brown glasses
	
	//VoiceType 200
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 100
		
}

// LOOKALIKE OF FATHER FOR TEST SHOP ON TEST MAP
Character ("Father_Shop", 5) 
{
	Gender 0
	SkinColor 0
	Eyecolor 1
	
	Head 100
	Portrait 1012
	//Cap 108
	Torso 171	
	Legs 101 
	Feet 24	
	
	UnlockTrader 
	
	Glasses 21  //brown glasses
	//AddItem 6021//brown glasses
	
	//VoiceType 201
	
	TextIndex 6
	RejectAnswer 21
	TraderMoney 5000
	
	
	// TRADING
	AddTradeItem 1 1 -1 -1 0
	AddTradeItem 12 1 -1 -1 0
	AddTradeItem 42 1 -1 -1 0
	AddTradeItem 90 1 -1 -1 0
	
	AddTradeItem 6022 1 -1 -1 0
	AddTradeItem 6030 1 -1 -1 0
	AddTradeItem 6031 1 -1 -1 0
	
	AddTradeItem 1260 1 -1 -1 0
	AddTradeItem 1120 1 -1 -1 0
	
	// ammunition
	AddTradeItem 900 1 -1 -1 0
	AddTradeItem 901 1 -1 -1 0
	AddTradeItem 902 1 -1 -1 0
	AddTradeItem 903 1 -1 -1 0
	AddTradeItem 904 1 -1 -1 0
	AddTradeItem 905 1 -1 -1 0
	AddTradeItem 906 1 -1 -1 0
	AddTradeItem 907 1 -1 -1 0
	AddTradeItem 908 1 -1 -1 0
	AddTradeItem 909 1 -1 -1 0
	AddTradeItem 910 1 -1 -1 0
}


//101 Fatima //mother
Character ("Fatima", 5)
{	
	
	Gender 1
	SkinColor 2
	EyeColor 1
	

	Head 4
	Portrait 1004
	FacialAnimType 0
	Cap 18	//hair 5 black
	
	Torso 69	//shirt blue
	Legs 156	//skirt blue
	Feet 80	//ballarinas
	
	VoiceType 101
	
	RejectAnswer 8
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////
	TextIndex 4
	
}


	
//105 Dr.  Ernest Pippin / scientist / EVIL!
Character ("Ernest", 4)
{
	
	Gender 0
	SkinColor 0
	EyeColor 1
	
	Head 11
	Portrait 1011
	Cap	538	//trevor grey
	
	Torso 3
	Legs 2000
	Feet 0
	
	Feet 0

	AddItem 2123	//jacket beige
	AddItem 3125	// trousers - grey
	AddItem 5024	//normal brown
	AddItem 6021	//glasses brown
	
	AddItem 43
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	
	AddItem 2123	//jacket beige
	AddItem 3125	// trousers - grey
	AddItem 5024	//normal brown
	AddItem 6021	//glasses brown
	
	AddItem 43
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	
	VoiceType 105
	
	RejectAnswer 9
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	TextIndex 1
	
}


//127 Eldin Fiddes //old
Character ("Eldin", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 0
	
	Head 127
	Portrait 1010
	Cap	533	//igor grey
	
	Torso 2000
	Legs  202	//shorts blue
	Feet 0

	Additem 2088	//lshirt black
	Additem 3120	//tr beige
	AddItem 5023	//normal black
	
	VoiceType 127
	
	RejectAnswer 11
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 1
	
}

//130 Alexander Fredo
Character ("Fredo", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 1
	
	Head 130
	Portrait 1010	//shadow
	Cap 559	//fredo
	
	Torso 1
	Legs  202	//shorts blue
	Feet 0

	Additem 2151	//bjacket redblack
	Additem 3128	//leather
	AddItem 5063	//cboots
	
	VoiceType 130
	
	RejectAnswer 12
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 1
		
}

//135 Elliot Messenger
Character ("Elliot", 4)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 0
	
	Head 9
	Portrait 1005
	
	//Cap 505	//steroid black
	Cap 109
	Torso 2000
	Legs 2000
	Feet 0
	
	Feet 0

	Additem 2029	//tshirt 03
	Additem 3127	//jeans 
	AddItem 5020	//chucks
	AddItem 192		//QuestKey
	
	AddItem 25
	AddItem 909
	AddItem 909
	AddItem 909
	AddItem 909
	AddItem 192
	
	Additem 2029	//tshirt 03
	Additem 3127	//jeans 
	AddItem 5020	//chucks
	AddItem 192		//QuestKey
	
	AddItem 25
	AddItem 909
	AddItem 909
	AddItem 909
	AddItem 909
	AddItem 192
	
	VoiceType 135
	
	RejectAnswer 13
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	TextIndex 1
}

//139 Doreen Harrows //a cruel factory owner
Character ("Doreen", 4)
{
	
	Gender 1
	SkinColor 0
	Eyecolor 1
	FacialAnimType 0

	Head 14
	Portrait 1014
	Cap 78	//hair 18 brown
	Torso 128	//jacket grey
	//Torso 92	//grey lshirt
	Legs 126	// tr white	
	Feet 80	//ballarinas	
	
	Glasses 30	//sungl
	
	Agility 77
	Dexterity 72
	Strength 70
	Wisdom 79
	Perception 79
	Marksmanship 77
	Mechanics 74
	Explosives 76
	Medical 72
	Level 6
	Sneak 77

	AddItem 843 // Necklace
	
	AddItem 40
	AddItem 911
	AddItem 911
	AddItem 911
	
	AddItem 843 // Necklace
	
	AddItem 40
	AddItem 911
	AddItem 911
	AddItem 911
	
	VoiceType 139
	
	RejectAnswer 14
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 1
}

//148 Matt//miner
Character ("Matt", 5)
{
	
	Gender 0
	SkinColor 2
	Eyecolor 1
	
	Head 01
	Portrait 1000
	
	Torso 2002
	Legs 2002
	Feet 2

	Additem 2203	//tshirt brown
	Additem 3030	//combat brown
	AddItem 5040
	
	VoiceType 148
	
	RejectAnswer 15
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	TextIndex 1
	
}

//156 Oswald//miner
Character ("Oswald", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 1

	Head 156
	Portrait 1002
	
	Torso 8
	Legs  2001
	Feet 1

	Additem 2203	//tshirt brown
	Additem 3030	//combat brown
	AddItem 5040
	
	VoiceType 156	
	
	RejectAnswer 16
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 1
	
}

//Mickey ?number ?portrait  // buys bloodcat remains
Character ("Mickey", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 1

	Head 7
	Portrait 1007
	Torso 203 	//tshirt brown
	Legs 47	//combat beige
	Feet 41 	//boots beige	
	
	AddItem 1180	//hat camo
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	
  RejectAnswer 16  // same as Oswald
  TextIndex 1
	//VoiceType 1
}

//78 Carmen //head hunter-male!--HAIR MISSING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Character ("Carmen", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 1

	Head 12
	Portrait 1010
	Cap 572	// md brown
	Torso 151	//bjacket 01 02
	Legs 111	//tr leather
	Feet 50	//bikerboots	

	VoiceType 78
	
	RejectAnswer 17
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 1
	
}


//109 Martha Graham  //misses her son--HEAD MISSING!!!!!!!!!!!!!!!!!!!!!!!!!
Character ("Martha", 5)
{
	
	Gender 1
	SkinColor 0
	Eyecolor 1

	Head 14
	Portrait 1075
	FacialAnimType 3
	Cap 20
	Torso 92
	Legs 157
	Feet 81	//ballarinas
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 4
	//VoiceType 4
	
}

//147 Keith Hemps   // weapondealer
Character ("Keith", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 1

	Head 6
	Portrait 1006
	Cap	532
	Torso 67
	Legs 200 
	Feet 0
	//Feet 24		
	
	Glasses 30	//glasses 
	Attachment 80	//holster
	AddItem 4003
	Additem 1260	//helmet
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	RejectAnswer 16
  TextIndex 1
	//VoiceType 1
}


//////////////////////////////////////////////////////////////////////////////////
///////////////////////---MOST WANTED NPCS--/////////////////////////////////
	
//82 Matron of Mayhem MOM
Character ("MOM", 4)
{
	Gender 1
	SkinColor 0
	Eyecolor 1
	//portrait check!
	Head 39
	Portrait 1017
	EyeColor 2
	FacialAnimType 1
	
	Cap 17	//hair 4 red
	
	Torso  2010//top 01 01
	Legs 171	//hotpants camo3
	Feet 10
	
	Feet 10
	
	AddItem 2029	//tshirt 3 (red)
	AddItem 5040	//boots black
	//AddItem 3060	//combat knee camo1
	AddItem 6002	//facecloth wp
	AddItem 4005	//vest
	
	Attachment 50	//knife
	
	AddItem 2029	//tshirt 3 (red)
	AddItem 5040	//boots black
	//AddItem 3060	//combat knee camo1
	AddItem 6002	//facecloth wp
	AddItem 4005	//vest
	
	Attachment 50	//knife
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	AddItem 51  // Grenadelauncher
	AddItem 912 //Rocket
	AddItem 912 //Rocket
	AddItem 912 //Rocket
	AddItem 42  // Beretta 93R
	AddItem 911 //9_mm
	AddItem 911 //9_mm
	AddItem 101 //Medkit
	
	AddItem 51  // Grenadelauncher
	AddItem 912 //Rocket
	AddItem 912 //Rocket
	AddItem 912 //Rocket
	AddItem 42  // Beretta 93R
	AddItem 911 //9_mm
	AddItem 911 //9_mm
	AddItem 101 //Medkit
	
	//HP 73
	Agility 95
	Dexterity 86
	Strength 74
	Wisdom 99
	Perception 90
	Marksmanship 35
	Mechanics 8
	Explosives 78
	Medical 78
	Level 7
	Sneak 39	
}

//83  Impostor // neat cleaver murderer
Character ("Impostor", 4)
{
	Gender 0
	SkinColor 0
	Eyecolor 0
	
	Head  03
	Portrait 1003
	Torso 2000
	Legs 2000
	Feet 0
	
	Feet 0
	
	AddItem 1251	//muetze brown
	AddItem 2090	// lshirt brown
	AddItem 3121	// trousers black
	AddItem 5020	//chucks
	AddItem 6021	//glasses brown
	
	AddItem 1251	//muetze brown
	AddItem 2090	// lshirt brown
	AddItem 3121	// trousers black
	AddItem 5020	//chucks
	AddItem 6021	//glasses brown
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	AddItem 18 // HK21 Machinegun
	AddItem 901 // 7.62mm Nato 
	AddItem 901 // 7.62mm 
	AddItem 901 // 7.62mm 
	AddItem 901 // 7.62mm 
	AddItem 97 //  Eotech
	AddItem 125 // Frag Grenade
	
	AddItem 18 // HK21 Machinegun
	AddItem 901 // 7.62mm Nato 
	AddItem 901 // 7.62mm 
	AddItem 901 // 7.62mm 
	AddItem 901 // 7.62mm 
	AddItem 97 //  Eotech
	AddItem 125 // Frag Grenade
	
	//Attributes
	Agility 76
	Dexterity 89
	Strength 87
	Wisdom 89
	Perception 86
	Marksmanship 78
	Mechanics 12
	Explosives 58
	Medical 12
	Level 8
	Sneak 25
}	


//200  Tiffany Eddie // nunderworld gangster
Character ("Eddie", 4)
{
	Gender 0
	SkinColor 0
	Eyecolor 1
	
	Head  09
	Portrait 1005
	Cap	545	//thor black
	Torso 2000
	Legs 2000
	Feet 0
	
	Feet 0
	
	AddItem 2124	// jacket black
	AddItem 3121	// trousers black
	AddItem 5063	//cowboy white
	AddItem 6022	//sunglasses black
			
	AddItem 8 // G3
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 95 // Scope
	
	AddItem 43 // Automag
	AddItem 901 // 7.62mmN 
	AddItem 125 // Frag Grenade
	
	AddItem 2124	// jacket black
	AddItem 3121	// trousers black
	AddItem 5063	//cowboy white
	AddItem 6022	//sunglasses black
			
	AddItem 8 // G3
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 95 // Scope
	
	AddItem 43 // Automag
	AddItem 901 // 7.62mmN 
	AddItem 125 // Frag Grenade
	
	//Attributes
	Agility 91
	Dexterity 96
	Strength 73
	Wisdom 92
	Perception 91
	Marksmanship 89
	Mechanics 86
	Explosives 65
	Medical 4
	Sneak 68
	Level 8
}

//111  Theodore Rexall T-Rex // against government
Character ("T-Rex", 4)
{
	Gender 0
	SkinColor 1
	Eyecolor 1
	
	Head  2000
	Portrait 1001
	Cap 505	//steroid black
	Torso 2001
	Legs 2001
	Feet 1
	
	Feet 1
	
	AddItem 2203	// tshirt brown
	AddItem 3093	// combatknee_short white
	AddItem 5040	//boots black
	AddItem 4003	//vest
	
	Attachment 60 	//knife
	
	AddItem 2203	// tshirt brown
	AddItem 3093	// combatknee_short white
	AddItem 5040	//boots black
	AddItem 4003	//vest
	
	Attachment 60 	//knife
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	AddItem 17 // fn_minimi
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm 
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	
	AddItem 96 //  Scope
	AddItem 125 // Frag Grenade
	AddItem 127 // Stun Grenade
	AddItem 160 // C4
	AddItem 140 // Mine
	AddItem 104 // Syringe
	
	AddItem 17 // fn_minimi
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm 
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	
	AddItem 96 //  Scope
	AddItem 125 // Frag Grenade
	AddItem 127 // Stun Grenade
	AddItem 160 // C4
	AddItem 140 // Mine
	AddItem 104 // Syringe
	
	//Attributes
	Agility 85
	Dexterity 92
	Strength 118
	Wisdom 88
	Perception 99
	Marksmanship 90
	Mechanics 76
	Explosives 73
	Medical 45
	Sneak 58
	Level 9
}

//202  Sammy Elgin The Druggist // Poisoner
Character ("Druggist", 4)
{
	Gender 0
	SkinColor 0
	Eyecolor 0
	
	Head  9
	Portrait 1001
	//Cap	532		//igor brown
	Torso 2000
	Legs 2000
	Feet 0
	
	Feet 0
	
	AddItem 2071	// shirt green
	AddItem 3069	// Combat jeans blue
	AddItem 5040	//boots black
	AddItem 4001	//Vest
	AddItem 6040	//Gasmask
	AddItem 1145	//Helmet Grey with Googles
	
	AddItem 2071	// shirt green
	AddItem 3069	// Combat jeans blue
	AddItem 5040	//boots black
	AddItem 4001	//Vest
	AddItem 6040	//Gasmask
	AddItem 1145	//Helmet Grey with Googles
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	AddItem 29 // Thompson
	AddItem 903 // 45cal
	AddItem 903 // 45cal
	AddItem 903 // 45cal 
	AddItem 903 // 45cal
	AddItem 903 // 45cal
	AddItem 97 //  Eotech
	AddItem 128 // Gas Grenade
	AddItem 128 // Gas Grenade
	AddItem 128 // Gas Grenade
	//AddItem 153 // Axe
	AddItem 104 // syringe
	AddItem 104 // syringe
	AddItem 749 // Dead Rat
	
	AddItem 29 // Thompson
	AddItem 903 // 45cal
	AddItem 903 // 45cal
	AddItem 903 // 45cal 
	AddItem 903 // 45cal
	AddItem 903 // 45cal
	AddItem 97 //  Eotech
	AddItem 128 // Gas Grenade
	AddItem 128 // Gas Grenade
	AddItem 128 // Gas Grenade
	//AddItem 153 // Axe
	AddItem 104 // syringe
	AddItem 104 // syringe
	AddItem 749 // Dead Rat
	
	//Attributes
	Agility 91
	Dexterity 96
	Strength 102
	Wisdom 97
	Perception 95
	Marksmanship 99
	Mechanics 44
	Explosives 65
	Medical 90
	Sneak 58
	Level 10
}
////////////-q_Slay is used for testquets, this Slay is used for the real ingame quest-//////////////
//64  Slay // deadly sniper// RPC AS WELL !?
Character ("Slay", 4)
{
	Gender 0
	SkinColor 0
	Eyecolor 0
	
	Head  35
	Portrait 1008
	Torso 2000
	Legs 2000
	Feet 0
	
	Feet 0
	
	AddItem 2088	//lshirt black
	AddItem 3025	//combat camo 06
	AddItem 5023	//normal black
	
	AddItem 2088	//lshirt black
	AddItem 3025	//combat camo 06
	AddItem 5023	//normal black
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	AddItem 22 // PSG1
  AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 125 // Frag Grenade
	
	AddItem 22 // PSG1
  AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 125 // Frag Grenade
	
	Agility 88
	Dexterity 72
	Strength 85
	Wisdom 12
	Perception 90
	Marksmanship 99
	Mechanics 32
	Explosives 51
	Medical 37
	Level 6
	Sneak 54
}

/////////////////////////////////////////////////////////////////////////////////
/////////////////////////TRADER - NPCs/////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////

// For Traders:
// AddTadeItem <Id> <Amount> <FirstIncreaseAtHour> <IncreaseInterval> <DesiredStock>
// Remark - FirstIncreaseAtHour: add 24 for 'day 0' (e.g. day 1 at 4pm corresponds to 40h)

//01 Herve (duplicate of Herve) 
//Sells his weapons from old times, but only has little ammo reserves
//****OLD HERVE DELETED and removed 01_ prenom here****
Character ("Herve", 5)
{
	
	Gender 0
	SkinColor 1
	Eyecolor 1

	Head 13
	Portrait 1011
	Cap	539	
	Torso 75	//hawaii 2
	Legs 206	//shorts white
	Feet 20		//chucks	

	Glasses 31	//sunglasses big
	Attachment 60	//knife

 	RejectAnswer 20
 	TextIndex 0
  	
 	TraderMoney 4732

	//Unlocks by finding Ira
		
	//*****SPECIAL WWII SHOP*****
	//Weapons
	AddTradeItem 29 1 48 24 1
	AddTradeItem 16 1 48 24 1
	AddTradeItem 46 1 48 24 1
	AddTradeItem 903 8 48 24 8
	AddTradeItem 910 6 48 24 6
	AddTradeItem 903 3 48 24 3
	AddTradeItem 910 1 48 24 1
	AddTradeItem 903 3 48 24 3
	AddTradeItem 910 3 48 24 3
	
	//And some revolvers
	AddTradeItem 36 1 48 24 1
	AddTradeItem 36 1 -1 -1 0
	AddTradeItem 36 1 -1 -1 0
	AddTradeItem 902 1 48 24 1
	AddTradeItem 902 1 48 24 1
	AddTradeItem 902 1 48 24 1
	AddTradeItem 902 1 48 24 1
	AddTradeItem 7 1 48 24 1
	
	///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	
	//VoiceType 1

	
}

//02 Tony JOHNSON (based on Keith)// Has the biggest weaponshop on whole Arulco
Character ("Tony", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 1

	Head 6
	Portrait 1006
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	Cap	532
	Torso 3
	Legs 200 
	Feet 0
			
	AddItem 3126
	AddItem 2108
	AddItem 5020
	AddItem 1226

  	RejectAnswer 21
  	TextIndex 1
	//VoiceType 1
	
	TraderMoney 152000
	
	//Unlocked by Kingpin Quest 20, liberate San Mona
	//Unlocked by default, but only when you do quests you also unlock his brother jessy with ammo and kevlar
	UnlockTrader
	
	//*****BIG WEAPON SHOP*****
	//Mps
	AddTradeItem 28 3 48 24 1
	AddTradeItem 26 1 48 24 1
	AddTradeItem 27 1 48 24 1
	AddTradeItem 54 1 48 24 1
	//Rifles
	AddTradeItem 1 1 48 24 1
	AddTradeItem 1 1 -1 -1 0
	AddTradeItem 1 1 -1 -1 0
	AddTradeItem 13 1 48 24 1
	AddTradeItem 13 1 -1 -1 0
	AddTradeItem 2 1 48 24 1
	AddTradeItem 45 1 48 24 1
	AddTradeItem 9 1 -1 -1 0
	AddTradeItem 3 1 -1 -1 0
	AddTradeItem 10 3 48 24 3
	AddTradeItem 32 1 48 24 1
	AddTradeItem 32 1 48 24 1
	AddTradeItem 16 1 48 24 1
	AddTradeItem 16 1 -1 -1 0
	AddTradeItem 16 1 -1 -1 0
	AddTradeItem 24 1 48 24 1
	AddTradeItem 24 1 -1 -1 0
	AddTradeItem 2 1 -1 -1 0
	AddTradeItem 2 1 -1 -1 0
	AddTradeItem 2 1 -1 -1 0          
	AddTradeItem 24 1 -1 -1 0
	AddTradeItem 31 3 48 24 1
	//Shotguns
	AddTradeItem 33 1 48 24 1
	AddTradeItem 33 1 -1 -1 0
	AddTradeItem 20 1 48 24 1
	//Pistols
	AddTradeItem 38 1 48 24 1
	AddTradeItem 38 1 -1 -1 0
	AddTradeItem 36 1 48 24 1
	AddTradeItem 36 1 -1 -1 0
	AddTradeItem 42 1 48 24 1
	AddTradeItem 55 1 48 24 1
	AddTradeItem 38 1 -1 -1 0
	AddTradeItem 39 1 48 24 1
	AddTradeItem 39 1 -1 -1 0
	AddTradeItem 39 1 -1 -1 0
	AddTradeItem 43 1 48 24 1
	AddTradeItem 55 4 -1 -1 0
	//Ammo
	AddTradeItem 907 6 48 6 10
	AddTradeItem 903 1 48 24 10
	AddTradeItem 903 1 -1 -1 0
	AddTradeItem 908 4 48 24 10
}

//03 Jessy JOHNSON (based on Keith)// Is in the same shop as Tony, one room further away
Character ("Jessy", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 1

	Head 6
	Portrait 1006
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	Cap	532
	Torso 67
	Legs 200 
	Feet 0
	//Feet 24		
	
	Glasses 30	//glasses 
	Attachment 80	//holster
	AddItem 4003
	AddItem 1260	//helmet

  	RejectAnswer 22
  	TextIndex 2

	//VoiceType 1
	
	//Unlocked by Kingpin Quest 20, liberate San Mona
	//UnlockTrader
	
	TraderMoney 26000
	
	//*****BIG AMMO/SPECIAL SHOP*****
	//One good sniper
	AddTradeItem 21 1 48 48 1
	AddTradeItem 910 1 48 12 10
	AddTradeItem 95 1 48 48 1
	//Explosives
	AddTradeItem 125 4 48 24 5
	AddTradeItem 126 4 48 24 5
	AddTradeItem 127 4 48 24 5
	AddTradeItem 140 3 48 24 5
	AddTradeItem 160 1 48 24 5
	//Helmets
	AddTradeItem 1260 5 48 24 5
	AddTradeItem 6040 1 48 24 2
	AddTradeItem 1126 1 48 24 2
	AddTradeItem 1125 1 48 24 2
	AddTradeItem 1124 1 48 24 2
	AddTradeItem 1123 1 48 24 2
	AddTradeItem 1122 1 48 24 2
	AddTradeItem 1120 1 48 24 2
	AddTradeItem 1121 1 48 24 2
	//Ammo
	AddTradeItem 900 3 48 6 10
  AddTradeItem 900 3 -1 -1 0
  AddTradeItem 901 1 48 6 10
  AddTradeItem 901 1 -1 -1 0
	AddTradeItem 901 1 -1 -1 0
	AddTradeItem 901 1 -1 -1 0
  AddTradeItem 902 1 48 6 10
  AddTradeItem 902 3 -1 -1 0
	AddTradeItem 902 1 -1 -1 0
	AddTradeItem 902 1 -1 -1 0
  AddTradeItem 903 5 48 6 10
  AddTradeItem 903 5 -1 -1 0
  AddTradeItem 904 1 -1 -1 0
  AddTradeItem 904 1 -1 -1 0
  AddTradeItem 907 11 48 6 10
  AddTradeItem 907 8 -1 -1 0
	AddTradeItem 908 10 48 6 10
	AddTradeItem 908 9 -1 -1 0
	AddTradeItem 909 6 48 6 10
	AddTradeItem 909 8 -1 -1 0
  AddTradeItem 910 1 48 6 10
	AddTradeItem 910 1 -1 -1 0
	AddTradeItem 910 1 -1 -1 0
	AddTradeItem 910 1 -1 -1 0	
	AddTradeItem 911 5 48 6 10
	AddTradeItem 911 5 -1 -1 0
	AddTradeItem 913 4 48 6 4
	
	//Kevlar
	AddTradeItem 4001 1 48 24 2 
	AddTradeItem 4001 1 -1 -1 0
  AddTradeItem 4002 3 48 24 3
  AddTradeItem 4003 3 -1 -1 0
	AddTradeItem 4004 1 48 24 2 	
	
	//Uniforms
	AddTradeItem 2100 1 48 24 1
	AddTradeItem 2101 1 48 24 1
	AddTradeItem 2102 1 48 24 1
	AddTradeItem 2102 1 -1 -1 0
	AddTradeItem 2103 1 48 24 1
	AddTradeItem 2104 1 48 24 1
	AddTradeItem 2105 1 48 24 1
	AddTradeItem 2106 1 48 24 1
	AddTradeItem 2107 1 48 24 1
	AddTradeItem 2108 1 48 24 1
	AddTradeItem 2109 1 48 24 1
	AddTradeItem 2110 1 48 24 1
	AddTradeItem 2111 1 48 24 1
	AddTradeItem 2112 1 48 24 1
	AddTradeItem 2116 1 48 24 1
	AddTradeItem 2116 1 -1 -1 0
	//Pants
	AddTradeItem 3020 3 48 24 3
	AddTradeItem 3022 1 48 24 1
	AddTradeItem 3022 1 -1 -1 0
	AddTradeItem 3062 1 48 24 1
	AddTradeItem 3024 1 48 24 1
	AddTradeItem 3024 1 -1 -1 0
	AddTradeItem 3066 1 48 24 1
	AddTradeItem 3032 1 48 24 1
	
}

//04 Bob JOHNSON (based on Keith)//Is in the barn and secretly sells some good stuff
Character ("Bob", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 1

	Head 6
	Portrait 1006
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	Cap	531
	Torso 3
	Legs 200 
	Feet 0		
	
	Attachment 80	//holster
	
	AddItem 1265
	AddItem 3060
	AddItem 4000
	Additem 5021 //shoes leather
	
  	RejectAnswer 23
  	TextIndex 3

	//VoiceType 1
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 93600
	
	//*****MEDIUM BEGINNING WEAPON SHOP*****
	//Mps
	AddTradeItem 28 1 48 24 3
	AddTradeItem 28 1 -1 -1 0
	AddTradeItem 28 1 -1 -1 0
	AddTradeItem 28 1 -1 -1 0
	AddTradeItem 911 8 48 24 8
	
	AddTradeItem 25 1 48 24 1
	AddTradeItem 909 1 48 24 10
	AddTradeItem 909 1 -1 -1 0
	
	//Rifles
	AddTradeItem 2 4 48 24 1
  AddTradeItem 6 1 48 24 1
	AddTradeItem 9 1 48 24 1
	AddTradeItem 9 1 -1 -1 0
	AddTradeItem 13 2 48 12 4
	AddTradeItem 16 1 48 24 1
	AddTradeItem 35 3 48 24 3
	AddTradeItem 30 1 48 24 1
	AddTradeItem 32 1 48 24 1
	
	//Pistols
	AddTradeItem 36 1 48 24 1
	AddTradeItem 36 1 -1 -1 0
	AddTradeItem 36 1 -1 -1 0
	
	AddTradeItem 55 1 48 24 1
	AddTradeItem 97 0 48 24 1
	
	//Ammo
	AddTradeItem 902 1 48 24 1
	AddTradeItem 902 1 -1 -1 0
  AddTradeItem 908 14 48 24 20
	AddTradeItem 910 1 48 24 10
  AddTradeItem 911 5 48 24 10 
	
	//Cloth
	AddTradeItem 2175 1 48 24 1
	AddTradeItem 2033 1 48 24 1
	AddTradeItem 2031 1 48 24 1
	AddTradeItem 4001 1 48 24 1
	AddTradeItem 3066 1 48 24 1
	AddTradeItem 3025 1 48 24 1
	AddTradeItem 3064 1 48 24 1
	AddTradeItem 6035 1 48 24 1
	AddTradeItem 2082 1 48 24 1
	
	//Helmets and Kevlar
	AddTradeItem 1122 3 48 24 10
	AddTradeItem 1163 1 48 24 1
	AddTradeItem 1141 1 48 24 1
	AddTradeItem 1141 1 -1 -1 0
	AddTradeItem 1146 1 48 24 1
	AddTradeItem 4004 3 48 24 3
	AddTradeItem 4005 1 48 24 1
	
	//Food
	AddTradeItem 733 1 -1 -1 0
}

//05 Joe Smith //Works in a little Ironsmith
Character ("Joe", 5)
{
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	Gender 0
	SkinColor 0
	Eyecolor 1

	Gender 0
	SkinColor 2
	EyeColor 1
	
	Head 27
	Portrait 1002
	
	Torso 2001
	Legs 2001
	Feet 1
	
	AddItem 1190
	AddItem 6031
	AddItem 2203
	AddItem 3072
	AddItem 5050
	
  	RejectAnswer 24
  	TextIndex 4
	//VoiceType 1
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 4200
	
	//*****IRON SMITH SHOP MECHANICAL STUFF*****
	//Toolkits
	AddTradeItem 111 1 48 12 5
	AddTradeItem 110 0 48 12 5
  AddTradeItem 110 2 48 12 5
	//Lockmsiths
	AddTradeItem 182 4 48 12 5
	//Crowbars
	AddTradeItem 181 1 48 12 5
	//Helmets
	AddTradeItem 1260 3 48 12 5
	AddTradeItem 1165 2 48 12 5
	AddTradeItem 1166 1 48 12 5
	AddTradeItem 1127 3 48 12 3
		
	//Vests
	AddTradeItem 4003 1 48 12 5
			
	//Additional stuff
	AddTradeItem 52 1 -1 -1 0
	
	//Food
	AddTradeItem 706 2 48 6 10 
}

//06 Samanta Garcia (based on Martha) //Works in an old tailoring shop
Character ("Samanta", 5)
{
	
	Gender 1
	SkinColor 0
	Eyecolor 1

	Head 14
	Portrait 1075
	FacialAnimType 3
	Cap 63
	Torso 92
	Legs 159
	Feet 82	//ballarinas
	
  	RejectAnswer 25
  	TextIndex 5
  	
//////////////--NOT SET CORRECTLY!--//////////////////////////////////////	

	//VoiceType 4
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 2400
	
	//*****TAILORING CLOTH SHOP*****
	//Casual cloth
	AddTradeItem 2020 2 48 12 2
	AddTradeItem 2022 2 48 12 2
	AddTradeItem 2023 1 48 36 2
	AddTradeItem 2024 1 48 36 2
	AddTradeItem 2025 1 48 36 2
	AddTradeItem 2026 1 48 36 2
	AddTradeItem 2086 1 48 36 2
	AddTradeItem 2106 1 48 36 2
	//Pants
	AddTradeItem 3020 1 48 36 2
	AddTradeItem 3021 1 48 36 2
	AddTradeItem 3062 2 48 36 2
	AddTradeItem 3063 1 48 36 2
	AddTradeItem 3064 1 48 36 2
	AddTradeItem 3065 1 48 36 2
	AddTradeItem 3066 1 48 36 2
	AddTradeItem 3067 1 48 36 2
	//Vests
	AddTradeItem 4001 2 48 36 4
	AddTradeItem 4002 1 48 36 2
	AddTradeItem 4003 1 48 36 2
	AddTradeItem 4004 1 48 36 2
	AddTradeItem 4005 1 48 36 2
	//Helmets
	AddTradeItem 1125 1 48 36 2
	AddTradeItem 1121 1 48 36 2
	//Headgear
	AddTradeItem 1100 3 48 36 2
	AddTradeItem 1101 1 48 36 2
	AddTradeItem 1102 1 48 36 2
	AddTradeItem 1103 1 48 36 2
	AddTradeItem 1104 1 48 36 2
	AddTradeItem 1105 1 48 36 2
	AddTradeItem 1243 1 48 36 2
	AddTradeItem 1112 1 48 36 2
	AddTradeItem 1225 1 48 36 2
	AddTradeItem 1244 1 48 36 2
	//More Pants
	AddTradeItem 3060 10 48 36 2
	AddTradeItem 3062 4 48 12 4
	AddTradeItem 3074 1 48 12 2
	//Special Shirts
	AddTradeItem 2027 2 48 36 1
	AddTradeItem 2028 1 48 36 1
	AddTradeItem 2029 1 48 36 1
	AddTradeItem 2030 1 48 36 1
	AddTradeItem 2031 1 48 36 1
	AddTradeItem 2032 1 48 36 1
	AddTradeItem 2033 1 48 36 1
	AddTradeItem 2034 1 48 36 1
	AddTradeItem 2035 1 48 36 1
	AddTradeItem 2036 1 48 36 1
	AddTradeItem 2037 1 48 36 1
	AddTradeItem 2038 1 48 36 1
	AddTradeItem 2039 1 48 36 1
	AddTradeItem 2040 1 48 36 1
	AddTradeItem 2041 1 48 36 1
	AddTradeItem 2042 1 48 36 1
	AddTradeItem 2043 1 48 36 1
	AddTradeItem 2044 1 48 36 1
	AddTradeItem 2045 1 48 36 1
	
	//Food
	AddTradeItem 720 1 48 36 3
	AddTradeItem 721 1 48 36 2
	
	
}

//07 Jake (former Bobbi) Joe (based on hillbilly2) //Redneck at the junkyard
Character ("Jake", 5) 
{
	
	Gender 0
	SkinColor 1
	
	Head 127
	Portrait 1011
	Cap 267	//truckercap

	Torso 2012
	//Legs 2012
	Legs 175
	Feet 83	


	AddItem 2220	// karoshirt
	AddItem 3022	// Combattrouses

  	RejectAnswer 26
  	TextIndex 6
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	// AddItem 53  // Axe
	
	//VoiceType 1
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 13427
	
	//*****BIG JUNKYARD SHOP*****
	//Scrapmetal
	//AddTradeItem SCRAP

	//Explosives - Mines
	AddTradeItem 140 9 48 6 5
	//Explosives - Grenades
	AddTradeItem 125 5 48 6 5
	AddTradeItem 126 7 48 6 5
	AddTradeItem 127 6 48 6 5
	AddTradeItem 128 2 48 6 5
	
	AddTradeItem 913 1 48 24 10
	
	//Sniper
	AddTradeItem 23 1 48 24 1
	AddTradeItem 95 1 48 24 1
	AddTradeItem 98 1 48 24 1
	AddTradeItem 901 1 48 24 5
	
	//Rocketrifle
	AddTradeItem 50 1 48 24 1
	AddTradeItem 49 1 48 24 1
	AddTradeItem 912 7 48 24 5

	//Repair Stuff
	AddTradeItem 110 1 48 48 5
	AddTradeItem 111 2 48 48 5
	AddTradeItem 112 1 48 48 5
	
	//Knifes (because you usually do not find any or can buy anywhere and need it to complete recruit quest)
	AddTradeItem 7 3 48 48 5
	
}

// 08 Delmont // Sells stuff from a warehouse, works at the docks
Character ("Delmont", 5)
{

	Gender 0
	SkinColor 2
	Eyecolor 1

	Head 18
	Portrait 1001
	
	Cap 550
	Torso 13
	Legs 31	
	Feet 20
	
  RejectAnswer 27
  TextIndex 7
  
	//VoiceType 1
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 25000
	
	//*****SPECIAL GRUMM HARBOUR WEAPON SHOP*****
	//Hightech special weapons
	AddTradeItem 43 1 48 48 1
	AddTradeItem 43 1 -1 -1 0
	AddTradeItem 15 0 48 48 1
	AddTradeItem 17 0 48 48 5
	//Ammo for special weapons
	AddTradeItem 906 6 48 12 12
	AddTradeItem 908 8 48 12 16
	//Special Weapon Equipment
	AddTradeItem 96 1 48 48 3 
	AddTradeItem 97 0 48 48 2
	AddTradeItem 97 0 48 48 2
	AddTradeItem 95 1 48 48 2
	AddTradeItem 98 1 48 48 2
	
	//Stuff Fish
	AddTradeItem 751 1 48 6 10
		
	//Food
	AddTradeItem 722 3 48 48 5

}

//09 Earl Miller (based on Soldier5)//Is an soldier of deidranna
//that sells ammo and weapons near the alma military baracks.
Character ("Earl", 5) 
{
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	Gender 0
	SkinColor 0
  Portrait 1000	
	Head 12
	Torso 2000
	Legs 1
	Feet 40
	Glasses 32	//glasses big
	
	AddItem 1221
	AddItem 2022
	AddItem 3022	// Kevlar Pants camo3
	AddItem 4000 	// Kevlar Vest
	
  RejectAnswer 28
  TextIndex 8
  
	//VoiceType 1
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 26000
	
	//*****MASSIVE AMMO SHOP*****
	//3 rifles
	AddTradeItem 6  1 48 48 5
	AddTradeItem 18 1 48 48 5
	AddTradeItem 47 1 48 48 5
	AddTradeItem 4  1 48 48 5
	AddTradeItem 913 1 48 12 5
	//Massive Ammo
	AddTradeItem 901 5  48 6  20
	AddTradeItem 901 20 48 12 20
	AddTradeItem 903 5  48 6  20
	AddTradeItem 904 5  48 6  20
	AddTradeItem 905 5  48 6  20
  AddTradeItem 906 20 48 12 20
  AddTradeItem 907 5  48 6  20
  AddTradeItem 908 5  48 6  20
  AddTradeItem 909 0  48 6  20
  AddTradeItem 910 5  48 6  20
  AddTradeItem 911 5  48 6  24
}

//10 Nurse Jenny Walden (based on npc_female2)//A Doctor in a green 
//operations suit in an operation room
Character ("Nurse", 5)
{
	
	Gender 1
	SkinColor 0
	EyeColor 3 
	Head 525
	Portrait 1004
	FacialAnimType 0
	
	Cap 248
	Attachment 43
	Attachment 05
	
	
	Torso 79
	Legs 116
	Feet 25
	
  RejectAnswer 29
  TextIndex 9	
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	
	//VoiceType 1
	
	TraderMoney 500
	
	//Unlocked from the beginning yet
	//UnlockTrader
	
	//*****MEDICAL SUPPLIES SHOP*****
	AddTradeItem 101 5 48 4 5
	AddTradeItem 100 3 48 4 3
	AddTradeItem 104 8 48 4 5
  AddTradeItem 105 8 48 4 5
  
  AddTradeItem 2176 3 48 24 2
	
	//Food
	AddTradeItem 724 1 48 4 3
	AddTradeItem 720 1 48 4 3
	
}

//11 Student Carson (based on npc_male11)//Sells an Steyr Aug
//he found from an dead soldier, hides in his old forgotten student lair
Character ("Student", 5)
{
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	Gender 0
	SkinColor 0
	EyeColor 0
	Head 5
	Portrait 1006
	Cap	532
	
	Torso 73
	Legs 110
	Feet 23	// normal black

	Glasses 20 	// glasses brown
	
  RejectAnswer 30
  TextIndex 10
  
	//VoiceType 1
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 17
	
	//*****SPECIAL SHOP*****
	AddTradeItem 14 1 -1 -1 0
	AddTradeItem 98 1 -1 -1 0
	AddTradeItem 819 1 -1 -1 0
	
	//Food
	AddTradeItem 706 1 48 6 1
}

//12 Bum Otis  (based on npc_male7)// Sells you an Automag he found
Character ("Bum", 5)
{
		
	Gender 0
	SkinColor 1
	EyeColor 2
	Head 2000
	Portrait 1000
	
	Cap	230	//bandana beige
	
	Torso 225	//lshirt dirty
	Legs 115	//trouser dirty
	Feet 0	//baerfoot
	
  RejectAnswer 31
  TextIndex 11

	//VoiceType 1
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 4
	
	//*****SPECIAL SHOP*****
	AddTradeItem 43 1 -1 -1 0
	AddTradeItem 748 1 -1 -1 0
	AddTradeItem 840 1 -1 -1 0
	
	//Food
	AddTradeItem 706 1 48 6 1
}

//13 Spencer (based on Matt)//An Miner that sells you explosives
Character ("Spencer", 5)
{
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	Gender 0
	SkinColor 2
	Eyecolor 1
	
	Head 01
	Portrait 1000
	
	Torso 2002
	Legs 2002
	Feet 2

	Additem 2203	//tshirt brown
	Additem 3030	//combat brown
	AddItem 5040
	AddItem 1251

  RejectAnswer 32
  TextIndex 12

	//VoiceType 1
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 730
	
	//*****MINER C4 ONLY SHOP*****
	AddTradeItem 160 2 48 4 10
	AddTradeItem 161 3 48 4 10

}

//14 Wilbur Rodriguez (based on npc_male5)//Somebody that hides at 
//the docks with deidrannas bandits
Character ("Wilbur", 5)
{
	Gender 0
	SkinColor 1
	
	Portrait 1007

	Head 2000
	Torso 2001
	Legs 1
	Feet 1 	

 	RejectAnswer 33
  TextIndex 13
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	

	AddItem 1247	//bandana camo night
	AddItem 2062	// shirt camo03
	AddItem 3127	// Jeans Blue
	AddItem 5050
	AddItem 52 	//Machete

	//VoiceType 1
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 2800
	
	//*****MEDIUM BIT HIDDEN EARLY WEAPON SHOP*****
	//Weapons and Ammo
	AddTradeItem 54 1 -1 -1 0
	AddTradeItem 26 1 -1 -1 0
	AddTradeItem 26 1 -1 -1 0
	AddTradeItem 911 3 48 6 3
	AddTradeItem 9 1 -1 -1 0
	AddTradeItem 910 1 48 4 3
	AddTradeItem 30 1 -1 -1 0
	AddTradeItem 96 1 -1 -1 0
	AddTradeItem 5 1 -1 -1 0
	AddTradeItem 5 1 -1 -1 0
	AddTradeItem 5 1 -1 -1 0
	AddTradeItem 903 1 48 4 3
	AddTradeItem 903 1 -1 -1 0
	AddTradeItem 907 1 48 4 3
	AddTradeItem 910 1 48 4 3
	AddTradeItem 45 1 -1 -1 0
	AddTradeItem 39 1 -1 -1 0
	AddTradeItem 2110 1 -1 -1 0
	AddTradeItem 2170 1 -1 -1 0
	
	//AddTradeItem SCRAP
	AddTradeItem 110 1 48 4 1
	AddTradeItem 112 4 48 4 2
}

//15 George Davis (based on npc_male13)//A rich weapondealer
//that tells you to loot the jewels from the locked rich houses.
Character ("George", 5)
{
	Gender 0
	SkinColor 2

	Head 18
	Portrait 1012
	
	
	Torso 129	//jacket white
	Legs 126	// tr white
	Feet 63	//cboots whitish
	
	AddItem 1213
	AddItem 6031
	
	RejectAnswer 34
  TextIndex 14
  
	//VoiceType 1
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 1520000
	
	//*****BIGGEST WEAPONDEALER SHOP*****
	//Rocket Launchers
	AddTradeItem 48 5 48 6 1
	AddTradeItem 912 6 48 6 5
	AddTradeItem 912 1 -1 -1 0
	//Mgs
	AddTradeItem 17 2 48 6 1
	AddTradeItem 18 2 48 6 1
	AddTradeItem 19 3 48 6 1
	AddTradeItem 907 1 48 6 5
	AddTradeItem 907 1 -1 -1 0
	AddTradeItem 907 1 -1 -1 0
	AddTradeItem 907 1 -1 -1 0
	//Snipers/Rifles
	AddTradeItem 32 2 48 6 1
	AddTradeItem 22 2 48 6 1
	AddTradeItem 95 1 48 6 1
	AddTradeItem 96 3 48 6 1
	AddTradeItem 49 3 48 6 1
	AddTradeItem 50 1 48 6 1
	AddTradeItem 4 1 -1 -1 0
	AddTradeItem 904 1 48 6 5
	AddTradeItem 904 1 -1 -1 0
	AddTradeItem 904 1 -1 -1 0
	AddTradeItem 912 1 -1 -1 0
	AddTradeItem 912 1 -1 -1 0
	AddTradeItem 10 2 -1 -1 0
	AddTradeItem 909 1 48 6 5
	AddTradeItem 909 1 -1 -1 0
	AddTradeItem 8 1 -1 -1 0
	AddTradeItem 15 1 -1 -1 0
	AddTradeItem 908 1 48 6 1
	AddTradeItem 128 6 48 6 3
	AddTradeItem 126 5 48 6 3
	AddTradeItem 51 2 48 6 1
	AddTradeItem 913 1 48 6 5
	AddTradeItem 913 1 -1 -1 0
	AddTradeItem 34 2 48 6 1
	AddTradeItem 97 1 48 6 1
	AddTradeItem 906 2 48 6 5
	AddTradeItem 906 1 -1 -1 0
	AddTradeItem 906 1 -1 -1 0
	AddTradeItem 12 3 48 6 1
	AddTradeItem 3 2 48 6 1
	AddTradeItem 127 8 48 6 5
	AddTradeItem 10 3 48 6 1
		
	//Clothes
	AddTradeItem 4006 4 48 12 4
	AddTradeItem 2107 1 -1 -1 0
	AddTradeItem 2102 1 -1 -1 0
	//Helmets
	AddTradeItem 1165 1 -1 -1 0
	AddTradeItem 1169 1 -1 -1 0
	AddTradeItem 1147 1 -1 -1 0
	AddTradeItem 1144 1 -1 -1 0
	AddTradeItem 1120 1 -1 -1 0
	//Kevlar
	AddTradeItem 4006 9 48 6 5
	
	//Explosives
	AddTradeItem 140 9 48 6 5
	AddTradeItem 125 4 48 6 2
}

//16 Saggory (based on Pablo) //A car mechanic that hangs around a scrapyard
Character ("Saggory", 5)
{
	
	Gender 0
	SkinColor 1
	Eyecolor 1

	Head 2000
	Portrait 1007
	Cap	535	
	Torso 206
	Legs 202 	//shorts blue	
	Feet 24	//normal brown	
	
	RejectAnswer 35
  	TextIndex 15
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	
	//VoiceType 1
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 5600
	
	//*****JUNKYARD SHOP*****
	//Mechanical
	AddTradeItem 181 2 48 24 1
	AddTradeItem 182 1 48 6 1
	AddTradeItem 111 1 48 6 1
	AddTradeItem 182 1 -1 -1 0
	AddTradeItem 110 1 -1 -1 0
	AddTradeItem 111 1 -1 -1 0
	AddTradeItem 182 1 -1 -1 0
	AddTradeItem 181 1 -1 -1 0
	AddTradeItem 182 1 -1 -1 0
	AddTradeItem 182 1 -1 -1 0
	AddTradeItem 98 1 -1 -1 0
	AddTradeItem 5  1 -1 -1 0
	AddTradeItem 903 1 -1 -1 0
	AddTradeItem 112 1 48 6 1
	AddTradeItem 112 1 -1 -1 0
	AddTradeItem 90 1 -1 -1 0
	AddTradeItem 140 1 -1 -1 0
	AddTradeItem 104 1 -1 -1 0
	AddTradeItem 112 1 -1 -1 0
	AddTradeItem 111 1 -1 -1 0
	AddTradeItem 110 1 -1 -1 0
	AddTradeItem 182 1 -1 -1 0
	
}

//17 Sherman jones (based on npc11)//Assistant of evil Dr.Pippin
Character ("Sherman", 5)
{
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
//OP klamotten!!!!!!!!!!	
	Gender 0
	SkinColor 0
	EyeColor 3

	Portrait 1000
	Head 5	
	Cap	538	// igor grey
	
	Torso 176	// coat white
	Legs 125	// trouser grey
	Feet 23	// normal black

	Additem 6040
	
	RejectAnswer 36
  	TextIndex 16
  
	//VoiceType 1
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 1807
	
	//*****SPECIAL PIPPINS ASSISTANT SHOP*****
	AddTradeItem 101 1 -1 -1 0
	AddTradeItem 100 1 72 24 1
	AddTradeItem 103 0 72 24 1
	AddTradeItem 104 1 -1 -1 0
	AddTradeItem 105 1 -1 -1 0
	AddTradeItem 100 1 -1 -1 0
	AddTradeItem 128 1 -1 -1 0
	AddTradeItem 749 1 72 10 20
}

//18 Billy JOHNSON (based on Keith)// Last
//of the four Johnson weapon seller brothers, gets the stuff from meduna airport
Character ("Billy", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 1

	Head 6
	Portrait 1006
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	Cap	533
	Torso 3
	Legs 200 
	Feet 0
			
	AddItem 3126	
	AddItem 2108
	AddItem 5020
	AddItem 1226
	AddItem 5061

	RejectAnswer 37
  	TextIndex 17
	//VoiceType 1
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 320001
	
	//*****BIG WEAPON SHOP*****
	//Rifles
	AddTradeItem 3 4 48 24 1
	AddTradeItem 13 2 48 24 1
	AddTradeItem 15 1 72 24 1
	AddTradeItem 44 1 72 24 1
	AddTradeItem 17 1 72 24 1
	AddTradeItem 35 1 72 24 1
	AddTradeItem 21 1 72 24 1
	AddTradeItem 4  1 72 24 1
	AddTradeItem 24 1 72 24 1
	AddTradeItem 8  2 72 24 1
	AddTradeItem 19 1 72 24 1
	AddTradeItem 30 2 72 24 1
	AddTradeItem 31 2 72 24 1
	AddTradeItem 6  1 72 24 1
	AddTradeItem 17 1 -1 -1 0
	//Ammo
	AddTradeItem 907 1 48 12 10
	AddTradeItem 907 1 -1 -1 0
	AddTradeItem 908 19 48 12 10
	AddTradeItem 910 6 48 12 6
	AddTradeItem 901 6 -1 -1 0
	AddTradeItem 904 2 96 12 10
	AddTradeItem 904 1 -1 -1 0
	//Scopes
	AddTradeItem 96 1 48 12 1
	AddTradeItem 97 1 48 12 1
	AddTradeItem 96 1 -1 -1 0
	AddTradeItem 95 1 48 12 1
	AddTradeItem 90 1 48 12 1
	//Pistols
	AddTradeItem 5 2 48 24 1
	AddTradeItem 43 1 48 24 1
	AddTradeItem 40 1 48 24 1
	AddTradeItem 42 1 48 24 1
	AddTradeItem 39 2 48 24 1
	AddTradeItem 55 1 48 24 1
	//Ammo
	AddTradeItem 911 1 96 12 10
	AddTradeItem 911 1 -1 -1 0
	AddTradeItem 900 1 96 12 10
	AddTradeItem 900 1 -1 -1 0
	AddTradeItem 905 1 96 12 10
	AddTradeItem 905 1 -1 -1 0
	AddTradeItem 903 1 96 12 10
	AddTradeItem 909 1 -1 -1 0
	AddTradeItem 906 1 96 12 10
	AddTradeItem 909 1 96 12 10
	AddTradeItem 911 1 96 12 10
	AddTradeItem 911 1 -1 -1 0
	AddTradeItem 900 1 -1 -1 0
	AddTradeItem 900 1 -1 -1 0
	AddTradeItem 905 1 -1 -1 0
	AddTradeItem 905 1 -1 -1 0
	AddTradeItem 903 1 96 12 10
	AddTradeItem 909 1 -1 -1 0
	AddTradeItem 906 1 -1 -1 0
	AddTradeItem 909 1 -1 -1 0
	//Weapons
	AddTradeItem 47 1 96 12 10
	AddTradeItem 18 1 96 12 10
	AddTradeItem 9  1 96 12 10
	AddTradeItem 26 1 96 12 10
	AddTradeItem 25 1 96 12 10
	AddTradeItem 98 1 96 12 10
	
	//Kevlar
	AddTradeItem 4001 3 96 4 1
	AddTradeItem 4002 3 96 4 1
	AddTradeItem 4003 8 96 4 1
	
	//Pants
	AddTradeItem 3068 1 96 4 1
	AddTradeItem 3064 1 96 4 1
	AddTradeItem 3063 1 96 4 1
	AddTradeItem 3067 5 96 4 1
	AddTradeItem 3066 4 96 4 1
	
	//Gadgets
	AddTradeItem 6032 1 -1 -1 0
	AddTradeItem 6031 1 -1 -1 0
	AddTradeItem 1252 1 -1 -1 0
	AddTradeItem 1265 1 -1 -1 0
	AddTradeItem 6040 3 -1 -1 0
	AddTradeItem 1166 1 -1 -1 0

	//Grenades
	AddTradeItem 125 6 96 4 3
	AddTradeItem 126 5 96 4 3
	AddTradeItem 127 6 96 4 3
	AddTradeItem 128 4 96 4 2

}

//19 Waldo (based on Waldo)//An airport worker that
//sells stuff at an depot. Sells good weapons you can
//not afford at the beginning, but gives the player a
//sneak preview on what will come.

Character ("Waldo", 5)
{
	Gender 0
	SkinColor 0
	Eyecolor 1
	
	Head 6
	Portrait 1006
	Cap 502
	Torso 69
	Legs 32 
	Feet 23	
	
	RejectAnswer 10
	TextIndex 18
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	
	//VoiceType 1
	
	TraderMoney 23000
	
	//UnlockTrader
	
	// Ammunition
	AddTradeItem 900 6  48 4  5
	AddTradeItem 904 1  48 24 5
	AddTradeItem 903 14 48 4  5
	AddTradeItem 905 3  48 24 5
	AddTradeItem 908 3  48 4  5
	AddTradeItem 910 7  48 4  5
	AddTradeItem 911 6  48 4  5
	
	// Weapons
	AddTradeItem 39 2  -1 -1 0
	AddTradeItem 5  1  48 24 5
	AddTradeItem 36 3  -1 -1 0
	AddTradeItem 45 1  48 24 1
	AddTradeItem 41 1  48 24 1
	AddTradeItem 33 2  48 12 1
	AddTradeItem 27 3  48 12 1
	AddTradeItem 52 1  48 24 5
	
  AddTradeItem 51  0 120 24 1
  AddTradeItem 913 0 120  6 3

	// Grenades
	AddTradeItem 125 1 48 4 5
	AddTradeItem 127 1 48 4 5
	AddTradeItem 127 1 -1 -1 0
	
	AddTradeItem 6022 1 -1 -1 0
	AddTradeItem 6030 1 -1 -1 0
	
	AddTradeItem 1260 1 -1 -1 0
	AddTradeItem 1120 1 -1 -1 0
	AddTradeItem 2101 1 -1 -1 0
	
	AddTradeItem 4004 3 -1 -1 0
	AddTradeItem 4003 1 -1 -1 0
	
	AddTradeItem 110 1 -1 -1 0
	
	AddTradeItem 4 1 -1 -1 0
	
	//Cloth
	AddTradeItem 2029 1 -1 -1 0
	AddTradeItem 2061 1 -1 -1 0
	AddTradeItem 2081 1 -1 -1 0
	AddTradeItem 2101 1 -1 -1 0
	AddTradeItem 1121 1 -1 -1 0
	AddTradeItem 1181 1 -1 -1 0
	AddTradeItem 6031 1 -1 -1 0
	
	AddTradeItem 1252 1 -1 -1 0
	AddTradeItem 1251 1 -1 -1 0
	
	//Food
	AddTradeItem 706 4 48 4 5
}

///////////////////////////////////////////////////////////////////////////////////////////
///////////////////------ TUTORIAL NPCs ---------//////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////


// Hartman mechaniker
Character ("Hartman", 0)
{
	
	Gender 0
	SkinColor 1
	Eyecolor 1
	Portrait 1012
	TextIndex 12
	VoiceType 12
	
	Agility 68
	Dexterity 89
	Strength 74
	Wisdom 76
	Perception 72
	Marksmanship 64
	Mechanics 86
	Explosives 13
	Medical 32
	Level 2
	Sneak 63	
	
	Head 2000

	Torso 2001
	Legs 2001
	Feet 1	

	
	AddItem 1189	//hat blue
	AddItem 2069	//shirt blue
	AddItem 3029	//combat blue
	AddItem 5041	//boots brown
	
	
	AddItem 112
	AddItem 104
	
	//Weapons
	AddItem 27
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903

}

//Cowboy explosives/draufgnger
Character ("Cowboy", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0
	TextIndex 22 
	VoiceType 22
	
	Agility 59
	Dexterity 70
	Strength 80
	Wisdom 57
	Perception 86
	Marksmanship 76
	Mechanics 26
	Explosives 83
	Medical 6
	Level 4
	Sneak 38


	Portrait 1003

	Head 512
	Cap 507	//steroid brown
	Torso 2000
	Legs 2000
	Feet 0


 /// - EQUIP:
	AddItem 2153 //biker jacket brown
	AddItem 3072 // spectra grey
	Additem 5063	//cowboyboots white/black
	AddItem 4003 //Flak Jacket 1
	AddItem 1210 //Brown Hat
	
	AddItem 120 //Defusekit
	AddItem 181 //Crowbar
	AddItem 126 //Smokegrenades
	AddItem 161 //C4 Remote
	AddItem 6031 //porno brille
	//Weapons
	AddItem 37
	AddItem 900
	AddItem 900
	AddItem 900
}


// Joker schlossknacker
Character ("Joker", 0)
{
	
	Gender 0
	SkinColor 0
	Head 3
	Portrait 1000 
	TextIndex 38
	VoiceType 38
	
	Agility 74
	Dexterity 84
	Strength 77
	Wisdom 83
	Perception 81
	Marksmanship 64
	Mechanics 76
	Explosives 15
	Medical 34
	Level 3
	Sneak 72

	Torso 2000
	Legs 204	//shorts green
	Feet 0
	
	AddItem 1112	//cap grey
	AddItem 2022	//tshirt camo 03
	AddItem 5024	//feet normal brown
	
	
	AddItem 110 //Toolbox
	AddItem 182 //Locksmith
	//AddItem 112
	
	//Weapons
	AddItem 33
	AddItem 905
	AddItem 905
	AddItem 905

}


//Stanley medic/melee
Character ("Stanley", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	Portrait 1010
	TextIndex 21
	VoiceType 21
	
	Agility 80
	Dexterity 74
	Strength 71
	Wisdom 76
	Perception 84
	Marksmanship 72
	Mechanics 17
	Explosives 15
	Medical 80
	Level 4
	Sneak 64

	Head 69
	Torso 0
	Legs 2000
	Feet 0

 /// - EQUIP:
	AddItem 6030	//glasses oakley
	//AddItem 2093	//lshirt white
	AddItem 3127	//trousers white
	AddItem 5062	//cboots brown
	
	AddItem 105
	AddItem 100
	//Weapons
	AddItem 36
	AddItem 7	//Knife
	AddItem 902
	AddItem 902
	AddItem 902
	AddItem 902
}

//  Patient 1
Character ("npc_patient_01", 5)
{
	
	Gender 0
	SkinColor 1

	Head 2000
	
	
	Agility 75
	Dexterity 40
	Strength 62
	Wisdom 49
	Perception 52
	Marksmanship 54
	Mechanics 34
	Explosives 38
	Medical 12
	Level 2
	Sneak 58
	
	
	Torso 2001	//naked brown
	//Legs 2001
	Legs 206
	Feet 1

	//AddItem 2176 //white coat

}

//  Patient 2
Character ("npc_patient_02", 5)
{
	
	Gender 0
	SkinColor 0

	Head 12
	
	
	Agility 71
	Dexterity 54
	Strength 73
	Wisdom 32
	Perception 49
	Marksmanship 46
	Mechanics 31
	Explosives 38
	Medical 15
	Level 2
	Sneak 51
	
	
	
	Torso 0
	Legs 206
	Feet 0
	
	//AddItem 2176 //white coat
}